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Erotic content aside the game is surprising fun to play. Will there eventually be any AB/DL content in this?

None planned. Unless people mod it in, it's unlikely to happen.

Game was running perfectly fine for a couple days and all of a sudden I can no longer see any character or monster sprites in dungeons. Any ideas on how to fix it? is there anyway to download it on a chromebook?

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What was the last version that still worked for you?
Or did it suddenly stop working without any version changes?

Also, it should be possible to play the downloadable Linux version on your Chromebook, there's a bunch of guides online on how to play Linux games on it.

It just stopped showing sprites suddenly, I am playing V2.7. I've tried clearing site cookies and removed my save data thinking it was something with that specific save but that did not fix it.

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First of all, really great game, even with it's alpha state. Superb. I never thought I would donate to an erotic patreon, but your depraved skills are just that good, I may just have to. On just a gameplay basis, I think I actually like ero dungeon more than darkest dungeon. Let my feedback be proceeded by a choir of busty angels singing your praises. Here's my feedback (I'm drunk rn):


- I found my characters getting the curiosity crest far more than the other crests, which was a little disappointing. Variety is better. Similarly, I found all my girls got max submissiveness, then max desire, then their libido increased. I very very rarely saw masochism, or exhibitionism increase prior to those other desires maxing out. Again, variety in the girls would have been better.

- I noticed the crests would sometimes switch to a different type. I'd have preferred if they were a little more of a permanent feature of the girl, that I would have to keep in mind in the long term. It is a tattoo after all, they're permanent.

- The defensive enemies like the ratling paladin were a chore. If I didn't have three DPS classes, the fight would just drag on after I had taken out the other enemies. I lose interest in the fight once I know I'm going to win, and that the enemy isn't going to make my girls more lewd. This could be countered by preventing tank enemies from targeting them selves with healing and guarding, so that once the other enemies are dead, they can't drag on the fight. Or it could be that there is some erotic consequence to the fight dragging on, such that the enemies' turtling keeps me engaged. Or, you could just give every tank character a self destruct like the weakness scanner.

- On that note, I'm not really interested in fights without erotic enemies. A fight with just weakness scanners, or just guard robots doesn't activate my neurons.

- This is a more conceptual problem. Ero-witches had this issue as well. The game lacks climaxes. The affliction feature is a great start, but as an erotic game, I need  periodic moments where the eroticism is pumped to the max, and I can think: "Damn that's hot, time to bust". As it stands, the game just maintains a very baseline eroticism throughout. Perhaps if erotic moments chained to multiple characters, or if the kidnapping only happened after characters had been afflicted several times, and each affliction happened with greater ease than the last. Other erotic games I've played that have done this well have had erotic mechanics that self reinforce, resulting in exponential erotic handicaps.

- The kidnapping feature is a stroke of brilliance, but it undercuts the eroticism too much by having your most afflicted girls disappear from the scene. Imagine a porno where the main girl that the camera has been focusing on just leaves half way through. It's a pressure release valve where the pressure should remain building for a little while longer. Once they're kidnapped, perhaps they could be visibly getting fucked in the background, until the fight ends, which would provide additional ero, while reminding the player of their failure, which is also ero.

- The kidnapping corruption didn't feel like a severe enough consequence. I felt too laid back about rescuing my girls. I felt like they might even get more corrupted while they were in my party than when they were kidnapped. That shouldn't be the 
case, they're in the belly of the beast!

- I'd prefer if the parasites had more erotic consequences, rather than just combat buffs and debuffs, and had some visible effect on the character model.

- I never actually saw a hypnotic suggestion triggered. I can't figure out how they  occur. (more of a bug report)

- It might be nice (although this might be a tough ask) if the girls were primarily effected by one mechanic at a time. It would be great if I had one girl that was very effected by parasites, and one girl that was very effected by hypnosis, and one girl that was very effected by cursed items. Heterogeneity between girls would add texture to the game, where as it stands the girls start to become a little homogeneous. I can't even imagine how hard it would be to balance a mechanic like that though.

- Really liked the cursed classes system, but I found it to be by far the most dominant mechanic, that really overshadowed everything else happening to the girls. Here I have my warrior that I'm training up, and I'm enjoying her corruption as I try to make her stronger, all is great. Then bam, she loses her top in a dungeon, and now she's a cow girl, and her breasts are huge just like everyone else's, and me trying to get her to stop being a cow girl makes up her ark for the next few hours. God forbid you let her durability get low again, and now she's a maid, and I have to make her a veteran maid, AND a cow. Girls develop in my mind into their own distinct characters over time as I play with them, and as stories develop in my head from the gameplay, which the cursed classes could play into. However, the class changes stick around for so long, happen so frequently, and have such drastic consequences, that I end up with all my favorite characters rendered into useless novices for way too long. I want to delve deeper, fight harder dungeons, but I have to turn every single character into a veteran cow, maid, and prisoner before I can do that, because my girls' levels keep getting reset.

- I could do with less of the narrator undercutting my girls orgasms by asking what they're doing. I want to enjoy the moment, although the line is good as a joke now and again.

- Could you add a little more ero audio? Surely there are all manner of audio samples of moans and squirts available freely on the internet?

- During fights, I found myself jumping between character profiles constantly, to determine which development goals I could get during the fight, which was a little bit of a hassle. Some way for me to see the possible goals without viewing all the profiles one by one would be nice.

- I wouldn't mind cursed equipment sticking around for longer.


Damn, that was way too many bullet points. Please keep up the great game development, I will wait patiently to see how it grows!

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You really need to make it so that tutorials only play once per game file, since every time I re-enter the game because the page reloaded or something, all the tutorials play again. or at least have an option to disable them/rewatch them in case you need a refresher.

(+1)

can't you just disable it in the settings?

(+1)

I hail from the land of the Darkest Dungeoners. Anyways jokes aside, can I embed videos into the game play? I have never worked with godot engine before and am severely undecided whether to get into modding this game.

(+1)

Not by simple modding. But it works in Godot itself using the VideoStreamPlayer node but only ogg theora files. You'd need to do some simple changes to the git repo (link in the Discord), but I have no problem merging code in such cases.

(+1)

thanks for the explanation. I will look into it and if I manage to think of something coherent I'll probably try to do it.

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The game is not well optimized, it crashes a lot and even closes itself for any reason. When will the next update that will optimize the game come out?

(+2)

Unlikely to ever happen. If your game keeps crashing it's probably due to Godot 4, and there's no way I can do anything about that.

(+1)

On related note, I've also had more crashes as well since 2.7 and 2.7.2 update, compared to prior 2.6.x versions. I haven't been able to narrow down any specific cause. Can usually restart game, be back in the same battle turn and do same action and continue playing with no problem. Nice job on the save state / restart in same turn logic though

Ok, serious question - how are you supposed to uncurse the Enema Plug? 

10% chance to get one stack of "plug icon" cramps  per turn... needs 8 stacks to use the ability to trigger the uncurse. I've cleared multiple Veteran dungeons trying to take battles slowly, and at best only got up to 5 stacks by the end.  Most often only 1-3 stacks.
Do you just have to get really, really, reallllly lucky ? 

(+1)

It's rebalanced in the newer versions, the chance of cramps is increased, as are the additional cramp chances.

Great, will look forward to the next Patreon update!

(+1)

Are you already on one of the Patreon versions? In 2.72 it should be 10% base + 10% per cramps token, which makes it viable to unequip.

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Yes, the experience i listed of failing to uncurse it through multiple Veteran dungeon runs (5 tokens at best) was in Patreon 2.7.2

For that 5-token run, I spent so long in that dungeon run that everyone's gear was broken by the end (and a character that was 5/6 Goals and almost done with a 6th goal got fully curse class equipped as punishment for my stalling efforts. >.<)

Maybe I was just having terrible RNG luck, but after that terrible run I lost interest in trying another long stalling dungeon run.

(EDIT) - Ok, I went into another dungeon run, and I almost wonder if certain moves or buffs are interfering with Cramps.

Entered "BOOM!" battle with 2 or 3 stacks Cramps, after first two machines self-destructed and I destroyed 3rd, i spent 20 turns "Report for Duty" to on the Maid who had the Plug equipped. I think maybe I got one stack in those 20 turns. 

After several minutes of not getting cramp stacks, I stopped using "Report for Duty" to stall and used "Wait" instead, and every turn after that got a stack of Cramps and once the forced cramp move. Practically instantly ready to "Expel" compared to the minutes of waiting before.

Either that was just really weird RNG .... or something in those 20+ turns was interfering with the plug stacking cramps debuff. (?)

horbror music is a good call.  Now, I want a video with subtitles to figure out the parts I am missing. (^_^)

(+1)

Subtitles and music lore are included with the raw music files on the Patreon.

This brings up a big problem.  How am I going to able to buy your game?

I have a question, if cursed gear gets put on and to uncurse it requires some class level but you have that level but not the class selected does it uncurse it?

umm I think I'm stuck, one of my characters has the maid uniform but I accidentally put the cow piercings on her so the cow weapon was forced into her hands I got it uncursed but I can't get the maid uniform uncursed because I have to be maid class but I can't change to it because of the cow weapon, what do I do?

(+1)

Uncurse the cow piercings first, once she has no more cursed gear that forces the cow class you can reclass her.

ahhh yeah that did it thanks!

When it says clear dungeon does it mean by killing all of the enemies? because I went straight through a level with out attacking anything and it didn't count in

I might have figured out why its not counting

yup that was the problem I was on Novice dungeons not adept ones

How to use tavern and barracks?

They provide passive morale bonuses/lust decay, so you don't have to do anything. You can upgrade them to create maid/wench jobs to increase those bonuses.

What is the 'levels of class maid'? how do I increase it?

Turn your adventurer into the Maid class, then level her up.

hmm I try that after I finish this dungeon

how do i fix this error 

The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

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That's a browser issue. Either update it, use another one, or file a bug report with Itch.
It should work on Firefox and Chromium based browsers. So you probably have a very old browser, or Safari.

i got a 2015 chromebook that cant update anymore lmao thanks for telling me 

When you are selecting dungeons to go to how do you access the ones underneath the adventurers?

Use WASD or the Arrow Keys to move the map. Or pan with the middle mouse button.

ah there  we go thanks!

oh my word and now I feel stupid because I actually managed to do that earlier and not realize and remember it

For your consideration (current playing Windows Alpha 2.7.0 version).

With the change to a non-linear dungeon the old moral system doesn't work very well and is probably in need of an overhaul. Currently you can quite easily end up with zero moral just by walking around even before encountering any fights, especial early on with low difficult dungeons.

As a starting point I would suggest something like, for each new dungeon room you encounter cost 1 moral and for each fight encounter cost 8 moral (with curios coming back give them something in-between say 4 moral). In addition this can also be scaled against the dungeon difficult, so novice dungeons would be 1/4/8 moral; adept dungeons would be 2/6/12, veteran 3/8/16 and elite 4/10/20. (May also need to tweak the starting/base amount of moral and bonus moral from barracks/items.)

Alternatively more in line with the old system, you could only lose moral (think it used to be a base of 10) when you encounter a fight (and with curios coming back give them a smaller cost say 5), empty rooms would not cost you any moral.

Or you could take a completely different approach, and start with a large moral value (say 100+) and every step you take in the dungeon costs you 1 moral, (obviously this would also mean extra work having to update items/bonuses in line with the new moral scale).

P.S. Although better, still getting noticeable lag/freezing when casting Holy Bolt.

[Suggestion] Cursed gear that has not been unlocked, are still curse if a level three character equips it.  Example: the maid set.  If the character is a third level maid, the gear will force her to have to work as a maid in the barracks for X number of days.

Pets seem like an easy adjust.  You could add pet slots in the barracks, which can boost morale.

Prisoners: have a prison.  Characters that stay in the prison cause a negative effect on the morale.  You can unlock guards slots to counter act this.

Cow and horse: A stable; where characters staying here will  increase loot.

Tavern: Is wench going to be a class?

Mental ward: You have it where you unlock to lower the price.  Have those be slots.  Clerics give one percent while non-clerics another.

Training fields: I suggested moving the 'Goals Reroll' here.  Make it like the 'Mental ward'.  The character fits in a slot and you pay to change one of your goals.  This lock the character till next run.


(^_^)

Enjoy the game and will purchase the full game when it comes out $per month always seemed a little pricy. Saw a Bug report down below and I think the paladins heal no longer works as indented per pray icon. 

[Suggestion] When character is covered in a cocoon, have 'wait' be an option.

This game is fantastic! The gameplay flows pretty smooth, it seems to be updated regularly, the graphics are appealing, and it hits my hunger for corruption juuuuuust right! Kudos to you, good developer!

My only real question is how to advance the kinks (libido, exhibitionism, and masochism especially). I've had my prisoners run around with no clothes on and taunting the enemies to take as much damage as possible, but it almost feels like there's no way to increase the rate of corruption substantially.

And... yeah. That's all I have for now. Ero Dungeons is honestly one of the best games I've played in a while, and unlike Darkest Dungeon I don't have to worry about horrific death just because the virtual dice decided to screw me over. I love this game!

Exhibitionism is increased by taking durability damage.
Libido by lust damage.
Masochism by normal damage.
Corruption is increased by wearing cursed items.

OOooooooo

Okay, that makes a lot more sense and explains why certain party members have higher levels than others (masochism must be SLOW then, because I've had a Prisoner tank the majority of the damage in multiple dungeons back-to-back with minimal increase to the bar). 

Thank you for the clarification!

what does the "get afflicted" uncurse requirement mean? Does it mean get any debuff? or just specifically the debuff mentioned on the item, like the Stun given by the Dildo Pants?

It's about the affliction you get when you reach 100 lust.

is there going to be any other features with crests, just out of curiousit

[Suggestion] Move the goals reroll to the training fields or the guild hall.

I noticed a bit of an error, on the Unburdened positive trait, it says it triggers when durability is less than 100, when it should really say it triggers when durability is less than or equal to 100, since it shows as triggering when I have 100 durability equipped on the person with the trait.

Will be fixed next update.

(+1)

Stagecoach Base stats: When upgrading; do the recruits get upgraded immediatelyor, leaving the stagecoach and coming back or, the next set of recruits after a venture?

(+1)

Next set of recruits.

(+1)

(^_^) If I saw the mouse over telling me to right click on them, I would have known.

(^_^)b Thank you for reply.

My Cow can't switch their role to handle curses-- is there any alternative way to get rid of them?

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Certain cursed gear force changes someone to another class - and prevents changing to other classes. Fulfilling the requirements to uncurse that gear should let you change classes. 

In general, cursed classes need to be raised to rank 3 (Veteran) to uncurse a lot of their class specific gear. I think the Weapon slot especially forces or prevents changing classes. (As each class has different weapons)
Your Cow probably has something still a "Cow" cursed weapon forcing them to stay that class.

There's only the one way to handle curses at present - fulfilling the uncurse requirement. 

(+1)

Awesome game! Cursed loot is really fun, it brings me surprises and challenges.

By the way, the BGM is impressive, I would turn on the game even if I was doing something else, just to listen to the music.

What a great and funny game, pal. Congrats. 

Just a question: Where are the guest slots in this new version? I guess this is an error. What can I do to fix this? Thanks in advance.  

The guests jobs are gone, lust reduction is now passive and applied to all adventurers, so they became redundant.

有中文就好了。可以接受ai翻译

The game in its current state doesn't support any translations, but I'll work on adding it. You're not the only one asking for it :)

(+1)

When this game is completed will the console commands w/ cheatsheet be open to the public like Ero Witches?

(+3)

Probably, because why not.

(+1)

ok thanks!

there really needs to more of a tell for cursed items, or at the very least less of them. my reward for clearing a dungeon was that my best character can no longer do anything until they take 200 damage

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Currently cursed items are heavily skewed towards common-very_common rarity, so you'll encounter more than expected of them in earlier dungeons. It's something that'll get better with time.
You can tell when items are cursed though, since the rarity will not correspond to the dungeon level. You'll never find very_rare of legendary items in novice dungeons, and even rare items should be suspect.

Basically, assume any item may be cursed when you try to equip it, especially good gear from lower level dungeons. Some cursed items can be fairly good or situationally useful once uncursed though.... so it's worth collecting and using even cursed equipment. 

You'll be forced to switch "good characters" around a lot though, as they get ruined by curses until you can free them. I just lost my best Paladin last night, and it'll take maybe ~10-20 runs to free them. (Cursed to another class - was using PLD and a damage char to carry two useless characters through an easier dungeon to uncurse them.... Got stuck in a longer fight, PLD armor durability went to 0 - and it was game over for her.  She was cursed and ruined before I could finish the fight. )

just don't use them then, you can clear any dungeon rn without them so don't bother trying 

if you carry on fighting with 0 units left you auto win every fight rewards and all

(+1)

Hello I wanted to ask if there is any Hypnosis/Mind-Control Content in this game?

(+1)

Yes, and there's even more of that coming very soon.

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Any chance this will be playable on mobile? Would love to get it on Android

(+2)

It's certainly possible to put it on Android, though it would require some UI reworks. So I'll only work on it once the game is mostly stable (and the UI and game mechanics won't change anymore).

So, probably, just don't expect it in the next couple of months.

Awesome! Been playing for a while but I rarely have my laptop on me outside of weekends so playing it on a phone would be sweet

Probably just me, but not a fan of how most enemies seem to automatically get multiple stacks of dodge or block every single turn, or how every seal always ends up turning into the vanity seal which just makes battles annoying as hell. I don't think it's a very fun idea that the seals just change at random every time they use advance seal on you. Personal gripes really.

Each dungeon type is linked to only two crests. Vanity and Purity for the Forest dungeons. But don't worry, the crest will get an overhaul very soon.

Ah, okay, didn't realize that they were linked to that, just that typically only the Ratkin mages advanced crests and I only ever fought them in the forest.

Are you *supposed* to lose all previously completed goals/experience in a class when you get force changed to another class? 
I had a Prisoner 4/6 goals exp complete, close to completing last two to finally be done leveling..... and she gets force class changed to Maid - now it's showing 0/6 exp in Prisoner? ?? Was finally almost done with Prisoner class on that character, and it's all wiped out!

It isn't, normally experience is saved.

There was a bug in 2.6.6 though that could make this happen in very specific cases. But I think here it's just the UI not correctly displaying.

I'm playing on the public alpha 2.6.6, so that could be the case. I can't actually change her back to Prisoner to check EXP until I uncurse her (from Maid 1 to Maid 3...). So I'll work towards that and report back on what EXP shows when i can get her back to Prisoner.

Deleted 1 year ago

Ok, i finally got her uncursed enough to switch back to Prisoner; and she DOES keep the EXP when switched back. Prisoner was still showing 0/6 before i changed class, and went to 5/6 after changing to Prisoner. 

Whew!

I cannot download the game, it just says "thanks for downloading" and nothing happens

Note: i also tried the alt link

Does the following link work https://mega.nz/file/LARhmbIb#fzZVs0a_MKjprvukzcIVHbEG3xoVfEVAR04lwt1PnPg?

Yes it does! Thanks

It is not convenient that not display new goals after clicking "Reroll Goals". You need to click the info tab to check whether the goals are what you want. If they are not, you must do it again.

and how many is the max level?  What will happen after completing 8 goals?

Level 4.

This is fixed in version 2.6.8 (currently Patreon only):

For anyone struggling, TIL you can right click to check enemies move.

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