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Devlog
Public Release: Beta 1.10 - Full Equipment Overhaul and Bunnies
May 03, 2024
by
madodev
32
Equipment Overhaul Visual Update: All boobs have been redrawn, as did the pregnant belly. This may seem like a simple change, this also means all outfits had to be redrawn (well the chest part at leas...
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Progress Report: Parasites Rework
April 26, 2024
by
madodev
30
Parasites Since the Seedbed is quite handily winning the poll for the next boss, we're interrupting your weekly gear additions for a short parasite rework. Parasites were rather boring up to now, they...
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Progress Report: Gear IV: Balance + 50 new items
April 19, 2024
by
madodev
28
Balancing Gear was fundamentally unbalanced, either due to higher rarities just being better, cursed gear being plainly detrimental, or just general mismeasurement of effects. All gear has now been re...
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Progress Report: UI Overhaul
April 12, 2024
by
madodev
28
Up till now, the game mostly used the default Godot UI. To test the waters, I had already made some changes to the UI in the overview, combat, and dungeon. Last week was spent overhauling the remainde...
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Public Release: Beta 1.03 - New Weapons, New Boss and Actual Tutorials
April 05, 2024
by
madodev
32
This month's public release contains the second boss dungeon, a new tutorial system, and the start of the gear rework. Weapon Extension and Rebalance Equipment was a bit of a mess. The bonuses are inc...
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Progress Report: Bunny Class and Gear Rework II
March 29, 2024
by
madodev
28
Bunny Class What better way to celebrate Easter than to add a bunny class. With the bunny suit in game, it was only a matter of time. Her idea is high damage moves with recoil, and some strong heals t...
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Progress Rework: Gear Update Part I
March 22, 2024
by
madodev
23
Core Rebalancing Concept Apart from adding gear to get 500 pieces of equipment. There is also a need for a full rebalance. Currently equipment is a mess. The bonuses are inconsistent, completely indep...
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Public Release: Beta 1.00
March 15, 2024
by
madodev
30
Emergency Public Release We interrupt our weekly scheduled progress reports for an emergency public release. There were some potentially game-breaking issues in the previous version (such as your mana...
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Progress Report: Custom Dungeons, Uncensor Patch, and Slimes
March 08, 2024
by
madodev
31
An uncensor patch is out! Go apply it, put it directly next to the .exe file and don't change the name. As always after a public, there are a bunch of bugfixes. I'll cherrypick them and upload bugfree...
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Public Release 2.99: Android, Orcs, Quests, and More
March 01, 2024
by
madodev
28
A new month, a new monthly public update. This time with the ruins dungeon (orcs, goblins, ponygirls), a morale rework, and a questing system. Warning! The public Windows version is censored, an uncen...
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Beta Roadmap
March 01, 2024
by
madodev
24
It's time for another one of these. The previous devlog, 6 months old now, can be seen here: https://madodev.itch.io/lewdest-dungeon/devlog/580268/another-roadmap , you'll see that everything has been...
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Progress Report: Main Quests, Barks and Mechanics Freeze
February 22, 2024
by
madodev
27
Mechanics Freeze: The biggest danger for any game, and in particular those funded through subscriptions, is scope creep. It is possible to keep adding mechanics to a game eternally, but eventually thi...
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Progress Report: Customization/Censorship, Android and Dynamic Missions
February 15, 2024
by
madodev
24
Censorship/Customization Customization With the addition of the Orcs and Goblins, some people have noted that they'd prefer to remove them. The game now allows you to disable some specific content. Th...
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Progress Report: Orcs and Morale Rework
February 08, 2024
by
madodev
26
Morale Rework After the dungeon rework, morale was in a strange spot. Reducing morale per room made sense in a linear dungeon, but less so in a 2D one. It was also too easy to increase morale to high...
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Progress Report: Bestiary and Goblins
February 02, 2024
by
madodev
26
Goblins After the public release, a lot of time has been spent on bugfixes. However, there also are some new enemies for the ruins, namely Goblins: Encounters can now also have reinforcements. Reinfor...
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Public Release 2.9: Mods/Provisions/Church/Plants
January 26, 2024
by
madodev
37
A new month, a new monthly public update. This time with the swamp dungeon (vines, alraunes, slimes), a provision rework, and the church building. Provision Rework: To make consumables actually worth...
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Progress Report: Plants and Provisions
January 18, 2024
by
madodev
25
Alraunes With these cute plantgirls, the final enemies of the swamp region are finished. And with it, the swamp region as a whole. This means that next week the swamp region and all mechanic changes a...
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Progress Report: Church and Vines
January 12, 2024
by
madodev
29
With the new importer done, it's time to start working on actual content again. Thanks to the importer, it's now easier for contributors to contribute content, which immediately bore fruit as the Chur...
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Modding Guide (for v2.8.2+)
January 05, 2024
by
madodev
22
This guide details how to create a mod for Ero Dungeons. The way mods are handled has changed in v2.82, your mod will not be compatible with earlier versions, nor will earlier versions of mods be comp...
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Progress Report: Tech Update (v2.82)
January 05, 2024
by
madodev
22
Tech Update The Old Importer: I mentioned it before , but up to this update the importing of data for the game used Excel. That data was then converted to csv files which were then verified and enrich...
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Public Release 2.8: Personalities/Curios/Class Rework
December 29, 2023
by
madodev
26
What's New? Personalities Quirks are no longer assigned randomly, but depend on the personality of the adventurer. Quirks that conform with their personality will get strengthened, other ones get remo...
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Progress Report: Class Rework
December 22, 2023
by
madodev
18
Class Rework I've wanted to rework the class system for a while now. The current system of "three moves per level" and "four levels" was rather rigid. I wanted a more dynamic system that would also ma...
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Progress Report: Flavor and Quests
December 15, 2023
by
madodev
23
Quests There are now quests in the game. These serve three purposes. Firstly they are a soft tutorial that is supposed to guide you through the early stages of the game, giving you some early goals un...
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Progress Report: Curios
December 07, 2023
by
madodev
20
What's a curio? Curios come from Darkest Dungeon. There they are interactables that you encounter during your dungeon delving. You can cleanse them with provisions and get benefits or debuffs from int...
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Public Release 2.7: New dungeon, new lewdness. All changes explained.
December 01, 2023
by
madodev
22
What's new? Lust Rework Having high lust wasn't really a problem. Your girl got some negative tokens, orgasmed, and was stunned for a turn. She carried a debuff for the remainder of the dungeon, but i...
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Progress Report: Dungeon Rework
November 24, 2023
by
madodev
17
For a game called Ero Dungeons, the dungeons were rather paltry up to now. They were long corridors with fights. However, that changes now. Dungeons are now actual dungeons. In this devlog I'll explai...
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Console Commands Guide (FAQ)
November 20, 2023
by
madodev
20
Who can access the console? The console is only available to 10$ Patreon subscribers and Subscribestar subscribers. What is the console for? The console is a debug console, you can use it to enter che...
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Progress Report: Lust Rework Rework
November 17, 2023
by
madodev
13
As mentioned last devlog, the lust rework still needed some polishing. That was a correct assessment, the main problem with the lust rework was that it was completely broken. Two hotfixes later, it di...
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Modding Guide Part 2: Scripting
November 15, 2023
by
madodev
13
If you followed the first part of the modding guide, you now know how to create your own equipment and have it show up in the game. Of course, you also want your equipment to do stuff, and that's wher...
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Progress Report: Lust Rework
November 10, 2023
by
madodev
17
Desires Every H-game has one of those panels where you can see the sensitivities of the protagonist. So Ero Dungeons couldn't be left behind. The first prototype was the following: This is the basic i...
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Public Release 2.6.6
November 03, 2023
by
madodev
11
With the lab area finished, it's time for another public release. This one contains the lab area and machine enemies, as well as a new cursed cow class. It also has a lot of other stuff, listed in the...
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Progress Report: Lab Enemies
October 27, 2023
by
madodev
15
With this update, the new lab area is finished. This also means that the next public release is close at hand, I probably just need a week or two for bugfixes. Lab Enemies It took a while, but I final...
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Modding Guide (Part 1)
October 20, 2023
by
madodev
16
Starting at version 2.6.5 the game supports modding in new equipment or replacing existing ones. In this guide I'll show you how it works. If anything isn't clear, or you get stuck somewhere, feel fre...
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Alpha Devlog 11: Cowtools and Music
October 12, 2023
by
madodev
14
Music I know some of you are tired of the exact same combat song (and map songs) playing since Ero Witches. So I've used (part of) the Patreon money to get a composer for the game. His name is Horbror...
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Alpha Devlog 10: Public Release, Nobles and Alchemists
October 06, 2023
by
madodev
16
Parasites and Bats Since the whole caverns area has now been completed, it is now publicly available. If you followed the previous devlogs, you already know what's in here. But in short: adventurers c...
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Alpha Devlog 9: About Bugs and QoL
September 29, 2023
by
madodev
11
There's absolutely no new content to show this week. So I wanted to dive a little deeper in what I did do during this time, and that's bugfixing (and some quality of life improvements). It gets rather...
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Alpha 2.6: Patreon, Parasites and Bats
September 22, 2023
by
madodev
12
Patreon Just like Ero Witches, I'll start working with experimental and stable versions here. New versions, like Alpha 2.6 will first be released for Patreon subscribers. Then, when an area of the Roa...
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Alpha 2.5: Spidergirls and Maids
September 15, 2023
by
madodev
11
This is just a short devlog to let all of you know that a new version of EroDungeons has been released, since Itch subscribers don't get a notification when I just update the game. The focal points of...
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Alpha Devlog 8: Progress Report
September 09, 2023
by
madodev
13
Here's another short update on everything that has changed since the last devlog. These changes will be part of Alpha 2.5 which will be released somewhere next weak (hopefully). Note that I release mo...
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Another Roadmap
August 26, 2023
by
madodev
15
New Alpha A new tech demo is out. Compared to the previous one, there now are: New enemies: five new rats, five humanoids, and a dog A new class: the prisoner with its own lust based meatshielding mov...
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Alpha Devlog 7: Progress Report
August 23, 2023
by
madodev
15
Here's another short update on everything that has changed since the last devlog. A new tech demo will be released somewhere next week. Equipment Sets When you equip multiple gear of the same type, yo...
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Alpha Devlog 6: Progress Report
August 13, 2023
by
madodev
16
I just returned from a long hiatus playing Baldur's Gate 3, which prevented me from doing any work on the game. I wanted to release a devlog before then, knowing that it would block development for a...
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Alpha Devlog 5: After the Tech Demo
July 22, 2023
by
madodev
12
So the tech demo was a success. I think there were about 80 or so bugs, which are all fixed by now. Unfortunately the game is much too unstable right now to make a release, so you'll be stuck with the...
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A Roadmap
July 05, 2023
by
madodev
17
And a playable version is out. Mind yourself that the current version is just a tech demo, and not early access or anything, so don't expect much content. For context, when I released the first five d...
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Alpha Devlog 4: Textures
June 30, 2023
by
madodev
10
As the last technical devlog (I'll release an early alpha build next week), I want to do a short dive into the way textures are handled both in this game as in Ero Witches. I like seeing equipment ref...
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Alpha Devlog 3: Saving
June 18, 2023
by
madodev
10
Here's another devlog to show I'm still alive, and the game is progressing smoothly. In this devlog, I'll go deeper into the saving system of the game. If you're not interested in that, have a look at...
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Alpha Devlog 2: A Workflow Example, Creating the Guild
June 03, 2023
by
madodev
9
I recently decided to implement the guild, the analogue to the hamlet in Darkest Dungeon. It's a place where you return after each dungeon run to hire new adventurers, resupply, and cure whatever ailm...
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Alpha Devlog 1: Combat System
May 28, 2023
by
madodev
19
Long time no see. It has been four weeks since my last ero witches devlog, and, coming from a weekly devlog schedule that does feel like a long time. I know that you are aware that starting a new game...
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