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Loving the game so far - The gameplay is very fun.  However I seem to be missing the Maid Job (from the patch notes for 2.5 - Maids can be set to work in the guild to increase max morale ).  The Job that seems closest is the Tavern Wench but that is not clearing the curses.  - running 2.6.6

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It's a job in the Barracks.


Thanks for this - I didn't see it under the second unlock tier

You should probably mention that the barracks needs to be upgraded first.

running this online with android kiwi browser but can't use adventurers profile... any suggestions?

temporary solved by map right click to left click when adjusting equipmentand reset to default when not ;/

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My computer doesn’t run Godot, can you make a version in Unity?

Excellent game so far! I played the 2.6.2 version for a while, now I switched to 2.6.6. The new classes are fun :-)

The lab area seems rather easy to me, at least until veteran level, a never have trouble clearing it. Problems I realized so far:

- The technician is to slow, normally can only create one machine, then he wastes another move by buffing scrap. My Archer or Alchemists quickly knocks him out. Maybe he should get some protection to keep him alive a little bit longer (armor, or combine him with a prisoner).

- Scrap in the front often blocks the machines in the back. If only a weakness scanner is left, he cannot do something useful from the back.

Beside of that, I found two bugs, where the first one is really annoying:

- If my "One to all" reaches infinity, they transform into "All to one"

- The basic weapons of the new classes are initially not set to infinity. If you remove a basic weapon from one of these classes, it gets replaced by a new version out of nowhere. By repeating this process, you can set their amount to infinity (as it should be).

One thing that you could improve:

- You could add a symbol to the items whether it is identified and can safely be used. I often have several items of the same type, where I already used one of them. But I don't know which, and choosing the wrong gives me a cursed one.

I'm having trouble, I've been playing this for a few days now and it seems like an awesome game but I'm having a ton of difficulty playing. I can only go for novice dungeons and I barely survive those.

I can't imagine that the game is this hard, so I must be doing something wrong, do you guys have any tips? 

For other people having this problem, I'll summarize some tips from in the Discord

  1. It very useful to retreat from my first few dungeons, with the main objective being the completion of level goals
  2. At the start, focus on leveling your team. Heals scale with HP, so having a few extra helps. Be willing to leave early to do this.
  3. In terms of team composition, what works is 3 DPS, 1 healer / 1 cursed class tank, 2 DPS, 1 healer. Armor durability means you don't want long fights and healing each room means you don't need to heal to full (though you can stall when there's one enemy left to do so).

How to get maid equipments? 

They get equipped by enemies in the Caverns region.

Is that using sedative outside battle not reduce lust? (public release v2.6.6 web)

Seems like a bug.

I love the new music.

Additionally I would love to see some mini-game implemented for training otherwise changing girl's stats! Maybe a little whipping game for strength stats, etc. etc. all increasing in lewdity and perversion with increasing stat levels!

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I absolutely love this game and look forward to its future versions! You are a skilled and imaginative artist!
However, I *highly* recommend automating the battles somewhat, using a "insta-"/"auto-battle" method. I am tired of clicking so much. Let me just skip to the lewd stuff. Please!

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Remind yourself overconfidence is a slow and insidious killer.

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A lot of higher tier level up missions still aren't being tracked properly, such as damage and kill tracking for my mage or taunt buffs on my prisoner

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because those are paused for the high level units when brought into lower level dungeons. (It is displayed in the text right above the personal goals) 

Some small bugs I found:

Cow set debuff "huge boobs" is impossible to get rid of even after removing the cow set.

It's apparently possible to get 4 (maybe 5 if lucky?) locked negative quirks if multiple quirks lock in on the same run lol.

(Not a bug?) Later dungeons run out of item rewards way sooner than beginner dungeons.

Yesterday I tried to play the game, but my computer has an aversion to Godot. What do I do?

Hello, great concept, i wish you best)

I was trying to play on phone, it's actually playble, but there is some issue:

Google and firefox can execute game, but  it's impossible to open character menu in town( during dungeon run i can push questions button), plus overload with item effectively kill whole save slot, since player can't drop loot.

Browser puffin have mouse+keyboard emulator, but there are error.

Could you add button to do this on phone?


There's actually a lot more missing to fix this on android. Like all the item tooltips and character overviews. So it would require a significant UI overhaul.

Don't get me wrong, I'd like to make an android version eventually, it's just a lot of work and not an immediate priority.

Thx for answer, will wait for new version.

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A couple of items for your consideration

Current playing Ero Dungeons Windows Alpha 2.5.1 version (full screen).

Getting the following glitch/error. When in a dungeon and I make the move 'Holy Bolt' (or the other side does a 'Love Blast' - I'm guessing they share the same base animation etc), the game freezes for a couple of seconds (I get the spinning blue windows cursor and then a flicker of my windows desktop/taskbar) before continuing. No other moves from either side appear to have the same problem that I've come across yet (novice/adept). (I'm guessing either some missing resource or graphic call linked to this move and windows is searching for it and/or timing out before continuing.)

Also free movement in the dungeon map view seems unnecessary and over complex, (I had quite some trouble advancing to the next room using the mouse). I would have thought it much simpler to just have a couple of addition buttons in the right hand corner, like 'advance' (to the next room) and 'interact' (to interact with objects or people [to start the fight]).

Would be nice if when you have one of your adventures kidnapped during a dungeon, you automatically get them back at the end if you carry on and complete the dungeon. Or offer an additional encounter when you reach the exit that the player can choose to do or exit instead.


Also shouldn't items like 'maid belt' and 'plugs of captivity' block an opposing move like 'incubation'.

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I don't know how to enter the commands

Press ` or the equivalent key on that location on your keyboard.

But commands only work for Patreon subscribers though.

I know that, It's because I don't know how to input the command. For example, it tells you the gold command and the levelling up command. Then I'll find the rest on my own

Just press "commands" for a list of all commands. Inputting the commands is just writing them in the console that pops up. So I don't really understand your question.

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Now I know, thanks

the game likes to crash... alot

Any further details? I haven't heard of many crashes in v2.6.2.

when the tutorial battle happens it freezes up but the music keeps on playing

Enjoying the game, except for just how punishing force prisoner equipment is.

Just keep a prisoner in the front as a tank, spam the taunt move, no one else will get targeted by equip as if they try it the taunt will pull it. Early on make use of dots, the rogue and mage both have nasty dots starting at lvl 2. I often ran 2 mages in the back a cleric and a prisoner in the front. Till you get higher stats the fixed damage per turn of the dots is very strong. Once you have higher stats physical attacks catch up, warriors can be real nasty with cleave later on. But yeah you really need to keep fights short and manage who takes the hits early on.

Sometimes attributes gained after a dungeon change for some reason when you check them again in the camp, I got kleptomancy AGAIN! and was so madge so I was about to do another suicide run with that character but I luckily checked it again and it was a different negative attribute, I don't know how common this bug is or what causes it to happen but just letting you know it exists. I played on 2.6.2 browser

Just wondering, but do you plan on possibly adding images of the parasites at some point? would be kinda neet to see them on the girls, but if not, all good.

 But if you were planning on it, I had an idea for a cursed class; Broodmother

Basically, the idea is the girl in question has all parasites attached as gear, with the playstyle being a tanky controller (ie. alot of the parasites increase hp, hence the tanky mention, but the idea is they infect the enemy, and while infected they gain debuffs and grant lifesteal to any of your girls who hit them) also a potential new parasite; a penis parasite (basically, while attached to a girl, the count as having a penis, and grant a grab attack when fully matured).

Anyway, just some ideas that wouldn't get out of my head, looking forward to what comes next, keep up the good work. o7

I would love it if one of the class changes in the game made your adventurer into a ratkin or some other kind of monster. ratkin would make the most sense perhaps since it's the type that appears everywhere, but I would also enjoy it if some other monster type was able to do that. but that's just me. Is that gonna happen or is it unlikely?

Yo, thought I'd send you a message about your Patreon page. As per their guidelines they don't allow nudity on public pages/posts and pages with it should be marked as 18+ or you may get your page put under review. Getting put under review isn't fun as it may take Patreon weeks to check the status of your page after changes has been made.

I don't know what you're talking about. The page is 18+ and there are no public posts.

The banner page, although it looks like it's been altered since I posted.

Ah yes, I changed it just to be certain after your comment.

Good to see more content.

Your previous game had a way to skip content the player wasn’t comfortable with. Will there be something similar to turn off things like parasites and pregnancy?

I will add something like that eventually. But currently there isn't really enough content for it. So expect it to arrive sometime just after the current roadmap is finished.

the little spiders don't grow up in the 2.5.1 alpha, idk if you meant to do that or if it's a bug

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Yeah, that's a bug.

In 2.6,there is a equipment called armbinder wich need the class ponygirl to equip,so that it means I can't use it now and this class will appear in the future?

Yep, indeed.

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This game is very solid and very enjoyable! Well done and i'm looking forward to the next updates to it.

When the enemy equips your crew, the currently worn items are lost. Could we get the chance to loot them back after winning vs. the current enemy team, so hard to come by items can be reaquired, sacrificing a loot slot for it?

Suggestions:
When the dog resolves his grapple on your girl without you interrupting it and the process, the girl is returned without a state. Why not make her stunned and maybe add some animation/graphic to the dog finishing?

I'd do the oviposition move of the spiders in the same way the dog interacts with the girls. Grapple and then continously fill 'em up.

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Thanks for playing!

When the enemy equips your crew, the currently worn items are lost. Could we get the chance to loot them back after winning vs. the current enemy team, so hard to come by items can be reaquired, sacrificing a loot slot for it?

Any worn items are returned to you at the end of the dungeon, you'll see them pop up at the guild inventory. Though there were some bugs with that in versions before Alpha 2.5.

I'll take your suggestions into account, but I don't want the grapples to be too strong. Though a boss is planned that will do exactly as your second suggestion.

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Regarding the worn items:

For me it seemed to work for normal items correctly, but not for items that are still cursed.
I lost several plugs to this, but i'll have another look at it.

Played 2.51

cow bikini and ears dont incrase boob size, its bad ((

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They do, but the largest boob sizes aren't in the game yet. So they'll turn flat at that point.

it also takes multiple battles for boob size to increase even just by 1 size. not sure if that is intentional or a bug, but its been like that a while so my guess is that it was intentional.

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when hero in cocon he dont have move and skip turn

because of this, the sword of pacifism is unrealistic uncurse

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It took me a while to decypher this, but I think I understand the problem. I'll see what's feasible to be more lenient on that uncurse goal

sorry for my bad english

mastrub+ dont uncurse cupids bow? please fix it ;)

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Will be fixed next update.

do you have Patreon?

(+2)

Soon.
I'll have one up next update.

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Now I have one btw.

okay, I just need to put some money on my card bc I was lazy to do so

next week I will buy it

 

very good game, but I have a big problem because the game keeps crashing randomly in fights idk why

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Any more details? Can you send me the files in %APPDATA%EroDungeons/logs in the discord? And if you can get it to crash consistently, also your save found in %APPDATA%EroDungeons/Saves.

let me try the new version, if it keeps crashing im gonna send it in DC to y 

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By now I've found an issue where the game crashes if you try to push back a ratkin spiderrider who remains as only combatant.
Nothing else so far. 
The previous version could crash if you hovered the wrong space during combat. So crashes should be less frequent.

(Intended for this to be a review but the review window doesn’t let you paste text into it.)


An impressive start. Clearly still WIP but the foundation is solid. Art is simple, but abundant and consistent. Gameplay is a little grindy but that might just be the current lack of content.


Couple of issues:

Don’t know if it is a bug or an unexplained mechanic but sometimes after a battle the party order gets randomised.

No curios spawned except for in the tutorial, yet you can still waste money buying curio-interacting equipment.


Suggestions:

Prisoner (and other force-class) gear should be easier to unlock, but also easier for enemies to apply. Have it so you only need to complete one development quest to remove, but only need one or maybe two (one for novice / adept, two for veteran+?) pieces to get forced into the class. And possibly have enemies apply equipment passively when they hit a low-durability target. That makes it an ongoing thing to manage rather than a straight ‘this character is now a prisoner for the foreseeable future’.

Have each level of a class provide some permanent benefit rather than just the last. And display what static benefits having a class active provides. This also ties into the above as you can have Prisoners, maids etc have negative permanent effects that characters would slowly accumulate as they are forced to learn the cursed classes.

Cursed items should stay uncursed. If you are going for a ‘powerful but with drawbacks’ approach rather than just having them but trash to get rid off then making them as swappable as other equipment once ‘earned’ will help a lot.


Related to something on the roadmap: Ponies giving more inventory space is extremely powerful. A good chunk of the game will be farming runs and even on novice level it is very rate to finish a run before running out of inventory. Consider either expanding the base inventory so one extra slot isn’t so powerful or scrapping ponies giving more space, unless you want 90% of teams to be three ponies and one healer.

Thanks for the feedback/review!

It's indeed best to put it here. Actual reviews with the rating are very hidden and only visible to the dev.

The first bug and last suggestion are included in Alpha 2.5.

The second bug is just a temporary thing until I rework the curio system.

I'll take your other suggestions into account, especially the pony balance one. The second one is an interesting perspective, making the cursed classes negatives instead of positives would be a large overhaul though.

Seems the game updated the day after I downloaded, sorry for pointing out stuff you already fixed.

The cursed classes don’t need to be outright negatives, but having the same ‘power with drawbacks’ as cursed items is viable. And it lets you make them a bit more thematic. Examples:

Prisoners might give one damage resistance if they are wearing any locked gear, but reduce item durability by five percent. So they are stronger when imprisoned but more likely to end up in that position. Maid levels could give a tiny heal whenever a debuff is removed but slightly reduced resistance to debuffs, so they are better maids but worse every other class. That sort of thing.

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download link seems to be broken. gives error messages.

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Do the downloads in this link: https://madodev.itch.io/ero-dungeons-downloads?secret=RndckaPMFEopWXHDyTdwHtubY work?


I'm in a dungeon and for some reason i can use just one ability, it's a bug?

Are you wearing a hyperfocus visor (which gives permanent strength at the cost of only being able to use one ability)?

hmm yes,  thanks for the feedback!

Sorry for the inconvenience.

The Lust requirements of the Prisoner class don't really seem to work: I cannot use Lustful Tackle, Meat Shield and Exasperated Moan as long as I haven't equipped the full Set, while Lust Explosion can be used all the time, and doesn't reset the Lust afterwards. Additionally, there is a graphical glitch if you equip the Mittens Set without the Anklecuffs of Captivity, that positions the arms as if the Yoke Set was equipped.

Yep, these two (and the WASD movement) are known bugs, and will be fixed next update.

There's a discord at https://discord.gg/fkc93R6sYe btw, if possible, you can make your bug reports there. It makes it easier for me to respond and keep everything in the same place. (but don't be afraid to double post bugs though, better safe than sorry)

I have noticed that you'll jump out of map if you try to use wasd in the guild/mission selection. In mission selection, this creates a softlock, as long as you haven't selected a mission beforehand.

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had a question, i've seen equipment for jobs such as maid & ponygirl, but i haven't figured out how to unlock or access them. are they accessed through items being equipped to your character or something or are they just not yet in the game? whats the deal with them?

on other note, I've noticed a bug where sometimes the option icons in the bottom right sometimes get a bit jumbled. usually when i have a party. i tried going into dungeons with singular characters and it works just fine. its only when i have a party. not sure if its caused by having certain job types or just specific characters.

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Those aren't implemented yet. There's a devlog with a roadmap that gives an indication of when they will be in.

just took a look, ngl, super hyped for everything :D
i look forward to seeing this game grow

In 2.4.1 my units keep being shuffled around after combat. Usually it's a warrior in the front moving to the back, which is a very nasty surprise for the next fight. May be related to right-clicking a unit during combat to check their advancement goals?

Known bug. Will be fixed next update.

ok glad to hear this has already been noted, i also had this bug happen and its really irritating because i keep forgetting to reorganize them after my fights. XD

If I'm not wrong the currently highest base stat upgrade is drastically worse than the second highest upgrade (pretty equal in low stat probability but limited to 18 instead of 20). I've created an anydice of the current probabilities, trend-continuing alternatives inclusive:

https://anydice.com/program/31937

Yep, that's a typo. It's supposed to be 6d5 - 2 instead of 5d6 - 2

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