the art is quite well done, but I'll have to agree with you there. There is a small tutorial and then boom you're overloaded with information and confusing ui.
Hey, just wanna say that I'm following the development of this game since almost the beginning, and I'm really loving it so far. Development choices are smart and the game is really enjoyable. I know it's not for everyone, but I really like the fact that the game can literally f**k your girls up and change a mighty paladin into an obedient cow if you just take one or two bad decisions.
I love the little thrill of discovering a new dungeon and finding out whether the team you've assembled will make it to the end completely corrupted, or sometimes without even coming across a single battle. I'm really looking forward to the new gear. In a game like this, based on corruption, it's really exciting to test new equipment and risk an unidentified object on one of your powerful characters.
I'm a fan of games like trap quest, and think that Ero dungeons, though quite different, really has the same vibe. The lewd part of the game doesn't throw porn in your face, it's much more psychological and insidious, and it does the job very well. Keep up the good work!
What does the dollmaker do? I have been considering turning an adventurer into a doll for completionist's sake, but I've heard that it can kill off an adventurer and I'm scared it will take more than it gives.
also what's with the condoms in the provision's menu? (imagine reading that with no context XD)
It turns the girl into a doll of a type matching her class. It's the same dolls that you can find in the mystery doll boxes, makes you wonder where those dolls come from.
that's honestly quite morbid, both lore implications and gameplay wise. I thought it would simply give them a unique trait/quirk that changes her role entirely. Thanks for the heads up.
I'm pretty sure Madodev stated that Futa content isn't being considered a while back. Even if it were, I'm not sure how it would be implemented, grappler enemies? Maybe have some humans, slimes, and ratkin spawn as futa to grapple your party members, but that may ruin the flow. Cursed class? The only cases I can see are to grapple enemies, (kinda pointless,) or granting some kind of powerful support abilities that grow desires and crests as a trade off which doesn't sound like it can be balanced, ala spawners in Clash Royale.
Something can be done with the enemies, like having a futa variant with different grapple animations, i remind you that this is a porn game 🤔
The "that might run the flow" part sounds like you just don't like that type of content, in which case there's already an option in the menu to block/hide content you don't like.
Hey Dev, do you like werewolves at all? if so, that could be a neat class, the enemy being alpha werewolves, or just werewolves in general, who turn our adventurers into omega werewolves/bitches. either way, would probably force them into heat, and would turn them into werewolves as you would expect, they'd probably do good physical damage, at the least. but they'd also be very wild and chaotic, and well, be wolves. humanoid wolves.
My cleric turned into a paladin. Not all the way; she's still a cleric, but she has most of the paladin moves listed alongside her cleric moves.
She's a level 19 cleric, which every skill before the permanent skill selected. She appears to have every cleric move, but only most of the paladin moves; specifically, she has Bless Weapon, Pray, Faith's Blessing, Holy Light, Communal Prayer, and Illuminate.
As paladin moves are better than cleric moves, I'm going to be picking those. (But this is probably a bug.)
Hello, I just wanted to let you know about two (or three?) bugs I found:
The biggest one I found seems to be related to any weapon that adds moves to a character, in which swapping the item while those added moves are selected will not "release" the moves from the character. As such a move slot remains hidden, unable to be deselected. I did a test with a sword of fireball (Equipped sword to warrior, selected move fireball, unequipped sword: fireball was no longer visible, but it still counted towards my move total). I found that the move still exists in combat, so this enabled me to have a warrior with the move fireball without the Sword of Fireball debuff of being set on fire. (I was able to see the same menu behavior with a Mace of Justice, though I didn't test that in combat.)
EDIT: Ah, I just checked and saw that this was in the Patch 1.04 BugFixes.
The other bug was just the Condom Bodysuit having the word "PARAM" instead of a number. Also, not sure if this is intended or not, but after the suit spawned some condoms, at the end of the mission, I thought I would have those added to my provisions inventory, but that was not the case. However, I'm not sure if this part is a bug or not.
This one I'm unsure of, but I think when I dismissed a girl who had on a necklace, the necklace wasn't returned to me. I'm not sure if this happened with a kidnapped girl and the gear she had as well.
I've also got two quick questions:
Are the blue (x#) meant to be the indicator for token affecting a multiplier? If so, those may be bugged to just say one; I'm not sure if they're just not updating on this display.
I've noticed that Block and Vulnerability tokens don't affect the Durability damage done, and I'm just wondering if that's intentional.
And I'd like to say thank you for making this. Lewd elements aside, this is just a fun game. And this update, 1.03 is very enjoyable; I'm having fun looking for new weapons. I haven't tried this yet, but I noticed that one of the new Paladin spears gives a move with "self forward 1" for when in the Ranks 3 &4. (4-3-2-1). I was wondering what I would do with that, when I realized it could be useful if I used rogues or nobles who revolve around moving about; This new weapon should make it easier for a Paladin (typically a front line fighter) to be able to work better with them as the weapon helps get her back to the front.
I feel like it could be cool if an adventurer was corrupted wholly, they get turned into a monstrous form, and are still rescuable, but of course their new forms give them new drawbacks, but also potential buffs, depending on what they become (probably based on what crests and personality they got). also would be neat if demons were in the game, probably the ones that cause humans who become wholly corrupted to match their inside to their outside (meaning they aren't necessarily evil, but certainly not something humans would like either...) . it's not like they'd lose their memories or sense of self or anything, unless you wished that to be the case, mainly that their corrupt inside now matches how they look on the outside, just my opinion. probably would coincide with what crest they focus on, like servitude with spiders since iirc spidergirls are the ones who try to make people more servitude focused. probably the monsterization would happen most commonly if someone is captured for a long period of time, though it probably isn't impossible to happen in other ways. could be something a boss inflicts if you do something that's been explained in the lore that the boss has control over. like if a boss were a rancher robot, with the cowgirls, though that was just an example I thought of.
Hello, I recently came across your game, and I was pleasantly surprised, I really liked your game, but so far I find it very crude and difficult in some aspects, but I will follow the updates, and I hope that the game will turn out great, I wish you good luck to you😊(sorry if something, i don't good in English)
You have to click on the phone button on top, and then on the magnifying glass. That will shift to a mode where clicking stuff causes a tooltip to pop up.
i was wondering on how to increase the stuff in the area where it shows like different boob sizes and desire how would i go about increasing that stuff or is it locked on that character?
Main desire can be increased passively when other desires are high enough or when wearing Bunny set gear. It's also increases when an adventurer gets the "Clearheaded" or "Denied" affliction after lust damage is maxed and goes down while under the other afflictions.
Boob size is mainly changed by Cow set gear as it is integral to their class's functionality (wearing 3 pieces forces a class change so be careful.) it can also be changed in the hospital directly for free once you unlock it.
All afflictions aside from "Clearheaded" and "Denied" have a chance to force an adventurer to orgasm, this gives them a status effect that reduces speed and increases damage taken.
Submission is raised by wearing cursed gear. Its affliction disables damaging moves.
Exhibitionism is raised when armor is damaged. Its affliction forces your adventurer to strip herself or others.
Masochism is raised by taking damage. Its affliction occasionally forces taunt and guarding tokens and your adventurer's attacks will deal half damage to herself.
Libido is raised by taking Lust damage. Its affliction forces your adventurer to molest other adventurers.
Sometimes, while dungeoneering, I find an item that I already have infinite of. Invariably, this turns out to be a cursed item that simply isn't revealed. However, it doesn't have the usual "?" symbol for an unrevealed item; it looks identical to a safe, revealed infinite item, except for the detail that it doesn't merge with the other infinite items when I get back to camp.
Particularly strangely... after the update, I now have five infinite "Sword+1"s, but I don't actually have an infinite set of "Sword+1"s. I equipped one of those five "Sword+1"s and it turned out to be cursed.
(EDIT: No, I did have an infinite set. It was just sorted to the end of the list, so I didn't notice the "Inf" indicator.)
I'm finding that paladins, mages and alchemists are far more powerful than the other non-cursed classes. My nobles and rogues are feeling more 'cursed' than my maids and cows. (Though, the "Pet" cursed class seems to be remarkably weak even for a cursed class.)
I should acknowledge... I don't actually use my ideal party. It's great for winning fights, but my goal is usually to level up characters, which tends to mean I use just the paladin and the maid while the other party slots are occupied by rubbish characters that I'm trying to level.
But... to clarify some things about my ideal party:
- The paladin needs Flagellate and Faith's Blessing. This lets her heal the entire party for 9 HP per turn, which no other class can keep up with. If you don't need quite that much healing, then the paladin can also Smite for heavy damage. (Minimum level: 3)
- The mage needs Flashfire. (Minimum level: 6) While climbing levels, she can make do with Firestream, but that's much less impressive.
- The maid needs Dust Storm, and must equip the pink feather duster. (Minimum level: 5) Conveniently, maids you find in dungeons start at level 7, meaning they can also take Quick Service and outspeed the Alchemist. This is good because the maid excels at removing all the enemy block tokens, which the alchemist has trouble dealing with.
- The Alchemist works pretty well from the start, but it's very worth getting her to level 4 for Swiftburn Powder. A level 4 or higher alchemist can sometimes open the fight by killing 3 enemies before they get a turn.
I'd like to correct you on one thing: The cow with excess lactation can easily keep up with the paladin's healing, while also having access to heal burst to neutralize DoTs.
Prisoners? Yeah, they're pretty good. Excellent tanks, with some useful buffs and the helpful ability to increase their own lust constantly.
They're mostly held back by the fact that "tank" isn't all that useful a role compared to "healer" or "damage dealer". (It doesn't help that enemies will often just ignore the "taunt" token. I'm looking at you, Weakness Scanner.)
I'm pretty sure that pets are meant to be a support/tank focusing on ripostes with skills like "sit," "encourage" and "guard dog," but yeah, they are pretty weak with just their starting kit. I don't have much experience with the pony class, but I feel like it's the worst combat-wise and is mostly good for the dedicated job and extra inventory. I do enjoy using rogues who can be good with throwing daggers and warriors can take the heat off of the rest of the party, (especially from those damn lancers)
Sometimes whenever I rescue an adventurer after she gets captured, she'll be stuck in the "Faltering" state even in the overworld and it won't go away until I heal her in combat. I can work around it, but it's weird, inconvenient and just doesn't make sense.
The fact that grappling enemies can rearrange my party through Immobilized has created some frustrating situations where I start a battle with an immobilized character in the front position, only able to attack from the front... then my ranger gets grappled to the front, and there's no way to get either character back to a position where they can act. (Or to move anyone else, for that matter, because an immobilized character in the middle blocks nearly all non-grapple movement.)
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way too complicated
the art is quite well done, but I'll have to agree with you there. There is a small tutorial and then boom you're overloaded with information and confusing ui.
oh yeah the game looks really good but I dont get all mechanics and stuff wich kinda ruins the whole thing for me
Agreed. No clue or direction as to what anything does. Killed the fun instantly.
Hey, just wanna say that I'm following the development of this game since almost the beginning, and I'm really loving it so far. Development choices are smart and the game is really enjoyable. I know it's not for everyone, but I really like the fact that the game can literally f**k your girls up and change a mighty paladin into an obedient cow if you just take one or two bad decisions.
I love the little thrill of discovering a new dungeon and finding out whether the team you've assembled will make it to the end completely corrupted, or sometimes without even coming across a single battle. I'm really looking forward to the new gear. In a game like this, based on corruption, it's really exciting to test new equipment and risk an unidentified object on one of your powerful characters.
I'm a fan of games like trap quest, and think that Ero dungeons, though quite different, really has the same vibe. The lewd part of the game doesn't throw porn in your face, it's much more psychological and insidious, and it does the job very well.
Keep up the good work!
How do I differentiate mimics from normal chests?
if you want to find the difference to a mimic and normal chest, The Mimic chest will begin to shake when you enter the room where the chest is
Ok ty
is there a community with mods i can download?
Yes, it's in the Discord
how to activate tokens?
they're status effects, read either an adventurer's or enemy's abilities and check what they can inflict
What does the dollmaker do? I have been considering turning an adventurer into a doll for completionist's sake, but I've heard that it can kill off an adventurer and I'm scared it will take more than it gives.
also what's with the condoms in the provision's menu? (imagine reading that with no context XD)
It turns the girl into a doll of a type matching her class. It's the same dolls that you can find in the mystery doll boxes, makes you wonder where those dolls come from.
that's honestly quite morbid, both lore implications and gameplay wise. I thought it would simply give them a unique trait/quirk that changes her role entirely. Thanks for the heads up.
In your pervious game Ero Witches you had Futanari content. Any chance we could see a Futanari curse class or some Futanari enemies?
I'm pretty sure Madodev stated that Futa content isn't being considered a while back. Even if it were, I'm not sure how it would be implemented, grappler enemies? Maybe have some humans, slimes, and ratkin spawn as futa to grapple your party members, but that may ruin the flow. Cursed class? The only cases I can see are to grapple enemies, (kinda pointless,) or granting some kind of powerful support abilities that grow desires and crests as a trade off which doesn't sound like it can be balanced, ala spawners in Clash Royale.
Something can be done with the enemies, like having a futa variant with different grapple animations, i remind you that this is a porn game 🤔
The "that might run the flow" part sounds like you just don't like that type of content, in which case there's already an option in the menu to block/hide content you don't like.
1.03 квесты чтобы снять новые предметы из обновления (1.03) не зашитаваются
汉化
有汉化可以在语言设置里调但是汉化不完全
Hey Dev, do you like werewolves at all? if so, that could be a neat class, the enemy being alpha werewolves, or just werewolves in general, who turn our adventurers into omega werewolves/bitches. either way, would probably force them into heat, and would turn them into werewolves as you would expect, they'd probably do good physical damage, at the least. but they'd also be very wild and chaotic, and well, be wolves. humanoid wolves.
Heya so I have the ram and arm64-v8a but the apk just says "app not installed". Any idea on possible causes and fixes?
sounds like you are trying to install the wrong version for you phone/tablet.
How can I cure latex?
Use the wait action
not working
If you're talking about the latex in the boss dungeon, you can find a cure in that dungeon.
thx
🤯🤯🤯🤯🤯sex
the demo freezes on firefox as soon as i reach the 2nd room with the enemies in it and they notice me
Something very strange has happened.
My cleric turned into a paladin. Not all the way; she's still a cleric, but she has most of the paladin moves listed alongside her cleric moves.
She's a level 19 cleric, which every skill before the permanent skill selected. She appears to have every cleric move, but only most of the paladin moves; specifically, she has Bless Weapon, Pray, Faith's Blessing, Holy Light, Communal Prayer, and Illuminate.
As paladin moves are better than cleric moves, I'm going to be picking those. (But this is probably a bug.)
That was literally mentioned in one of the recent blogposts, it's a feature of one of the cleric's weapons.
Oh, the +20/+10 mace got changed to that! I see.
Hello, I just wanted to let you know about two (or three?) bugs I found:
I've also got two quick questions:
And I'd like to say thank you for making this. Lewd elements aside, this is just a fun game. And this update, 1.03 is very enjoyable; I'm having fun looking for new weapons. I haven't tried this yet, but I noticed that one of the new Paladin spears gives a move with "self forward 1" for when in the Ranks 3 &4. (4-3-2-1). I was wondering what I would do with that, when I realized it could be useful if I used rogues or nobles who revolve around moving about; This new weapon should make it easier for a Paladin (typically a front line fighter) to be able to work better with them as the weapon helps get her back to the front.
Good day to you. And good work!
hello I have a problem with the quests when ever I comfirm a quest after a day past in the game it doesnt give me the reward, and I dont know why
You have to collect the quests manually to receive the reward.
Though there was also a bug pre-Beta 1.03 where new quests could sometimes overwrite previous ones.
I feel like it could be cool if an adventurer was corrupted wholly, they get turned into a monstrous form, and are still rescuable, but of course their new forms give them new drawbacks, but also potential buffs, depending on what they become (probably based on what crests and personality they got). also would be neat if demons were in the game, probably the ones that cause humans who become wholly corrupted to match their inside to their outside (meaning they aren't necessarily evil, but certainly not something humans would like either...) . it's not like they'd lose their memories or sense of self or anything, unless you wished that to be the case, mainly that their corrupt inside now matches how they look on the outside, just my opinion. probably would coincide with what crest they focus on, like servitude with spiders since iirc spidergirls are the ones who try to make people more servitude focused. probably the monsterization would happen most commonly if someone is captured for a long period of time, though it probably isn't impossible to happen in other ways. could be something a boss inflicts if you do something that's been explained in the lore that the boss has control over. like if a boss were a rancher robot, with the cowgirls, though that was just an example I thought of.
Hey, im playing on mobile as my motherboard for my pc fractured. How do you shift click on mobile?
In the dungeons you can click the trashcan button under the inventory to enter delete mode. Clicking items will then mark them for deletion.
There isn't a way to permanently delete items in the guild yet though.
hi i just want to ask how do you get favor points
Complete quests.
Hello, I recently came across your game, and I was pleasantly surprised, I really liked your game, but so far I find it very crude and difficult in some aspects, but I will follow the updates, and I hope that the game will turn out great, I wish you good luck to you😊(sorry if something, i don't good in English)
Thanks!
Dungeons can spawn with no exits to the starting room.
This should be fixed by now (it was a problem in Alpha 2.99), though older dungeons (for example created for quests may still be uncompletable).
Yeah, that's it. It was a cavern mission from those daily quests.
Is there a way to check gear and effects on android? I keep taping them to check but it either does nothing or equips things I just want to check.
You have to click on the phone button on top, and then on the magnifying glass. That will shift to a mode where clicking stuff causes a tooltip to pop up.
ok, thanks
futa would be cool to have in this
plz korean in apk
Korean should already be included in apk though
oh
fixed already!
thx
When will you translate the new content? My English is poor so I can't understand the new content
Unfortunately I don't translate anything, so I'm at the mercy of volunteers on the Discord...
Are you planning on porting the android version to a diffirent architecture? It would be pretty cool
i was wondering on how to increase the stuff in the area where it shows like different boob sizes and desire how would i go about increasing that stuff or is it locked on that character?
Main desire can be increased passively when other desires are high enough or when wearing Bunny set gear. It's also increases when an adventurer gets the "Clearheaded" or "Denied" affliction after lust damage is maxed and goes down while under the other afflictions.
Boob size is mainly changed by Cow set gear as it is integral to their class's functionality (wearing 3 pieces forces a class change so be careful.) it can also be changed in the hospital directly for free once you unlock it.
All afflictions aside from "Clearheaded" and "Denied" have a chance to force an adventurer to orgasm, this gives them a status effect that reduces speed and increases damage taken.
Submission is raised by wearing cursed gear. Its affliction disables damaging moves.
Exhibitionism is raised when armor is damaged. Its affliction forces your adventurer to strip herself or others.
Masochism is raised by taking damage. Its affliction occasionally forces taunt and guarding tokens and your adventurer's attacks will deal half damage to herself.
Libido is raised by taking Lust damage. Its affliction forces your adventurer to molest other adventurers.
Sometimes, while dungeoneering, I find an item that I already have infinite of. Invariably, this turns out to be a cursed item that simply isn't revealed. However, it doesn't have the usual "?" symbol for an unrevealed item; it looks identical to a safe, revealed infinite item, except for the detail that it doesn't merge with the other infinite items when I get back to camp.
I'm pretty sure this is unintended.
Particularly strangely... after the update, I now have five infinite "Sword+1"s, but I don't actually have an infinite set of "Sword+1"s. I equipped one of those five "Sword+1"s and it turned out to be cursed.
(EDIT: No, I did have an infinite set. It was just sorted to the end of the list, so I didn't notice the "Inf" indicator.)
Finally android update
Personal development goal "Start combat at rank 1"
I don't understand and don't know how to complete it, rank is nowhere to found in combat UI. Neither guide nor tutorial explain it.
When in combat Rank 1 is the right most slot and Rank 4 is the left most slot
I see, thanks.
Thought it's some skill level or dungeon difficulty.
I'm finding that paladins, mages and alchemists are far more powerful than the other non-cursed classes. My nobles and rogues are feeling more 'cursed' than my maids and cows. (Though, the "Pet" cursed class seems to be remarkably weak even for a cursed class.)
My ideal party is a paladin, a mage, an alchemist and a maid. (Yes, maids are that good. Especially if it's Homura.)
I'll try your party when I get the new set of maid armor btw my team is 2 warriors and 2 Cleric
I should acknowledge... I don't actually use my ideal party. It's great for winning fights, but my goal is usually to level up characters, which tends to mean I use just the paladin and the maid while the other party slots are occupied by rubbish characters that I'm trying to level.
But... to clarify some things about my ideal party:
- The paladin needs Flagellate and Faith's Blessing. This lets her heal the entire party for 9 HP per turn, which no other class can keep up with. If you don't need quite that much healing, then the paladin can also Smite for heavy damage. (Minimum level: 3)
- The mage needs Flashfire. (Minimum level: 6) While climbing levels, she can make do with Firestream, but that's much less impressive.
- The maid needs Dust Storm, and must equip the pink feather duster. (Minimum level: 5) Conveniently, maids you find in dungeons start at level 7, meaning they can also take Quick Service and outspeed the Alchemist. This is good because the maid excels at removing all the enemy block tokens, which the alchemist has trouble dealing with.
- The Alchemist works pretty well from the start, but it's very worth getting her to level 4 for Swiftburn Powder. A level 4 or higher alchemist can sometimes open the fight by killing 3 enemies before they get a turn.
I'd like to correct you on one thing: The cow with excess lactation can easily keep up with the paladin's healing, while also having access to heal burst to neutralize DoTs.
You shouldn't risk 2 clerics at the same time. You can also heal with mages, paladins an cows.
even slaves are stronger than nobles and rogues lol
Prisoners? Yeah, they're pretty good. Excellent tanks, with some useful buffs and the helpful ability to increase their own lust constantly.
They're mostly held back by the fact that "tank" isn't all that useful a role compared to "healer" or "damage dealer". (It doesn't help that enemies will often just ignore the "taunt" token. I'm looking at you, Weakness Scanner.)
I'm pretty sure that pets are meant to be a support/tank focusing on ripostes with skills like "sit," "encourage" and "guard dog," but yeah, they are pretty weak with just their starting kit. I don't have much experience with the pony class, but I feel like it's the worst combat-wise and is mostly good for the dedicated job and extra inventory. I do enjoy using rogues who can be good with throwing daggers and warriors can take the heat off of the rest of the party, (especially from those damn lancers)
The Quests for "have 4 elite X" are showing "3/4" to me, but I only have one elite in my entire guild. I think it's counting Veterans.
It is
Can you add more dogs that the player can interact with or tame? I would also like impregnation content if possible love your work have great day
You don't count the broodspider as impregnation?
I meant like more of it my bad for not clarifying it bro
How ddo you get favor?
Do request they tend to give favor or gold
Where is it in venture map?
It isn't. It's on the Quests screen, which is one of the buttons in the lower-right corner of your base.
Is there an easy way to increase exhibitionism?
it goes up by taking damage to your adventurer's armor, another way is to simply equip them with Pet gear
Is this a bug or a feature?
Sometimes whenever I rescue an adventurer after she gets captured, she'll be stuck in the "Faltering" state even in the overworld and it won't go away until I heal her in combat. I can work around it, but it's weird, inconvenient and just doesn't make sense.
That's a bug. Thanks for reporting!
The fact that grappling enemies can rearrange my party through Immobilized has created some frustrating situations where I start a battle with an immobilized character in the front position, only able to attack from the front... then my ranger gets grappled to the front, and there's no way to get either character back to a position where they can act. (Or to move anyone else, for that matter, because an immobilized character in the middle blocks nearly all non-grapple movement.)