Looks like you and your team develop this right. How many accessories you planning to have to the point not all of them have any apparent property yet?
Also some of them are cursed, so sneaky yet fun finding out which one associated with what curse, and have fun clearing a stage with those limitations in mind.
Are there accessories that can force each kind of status effect? Both kinds of blind, both kinds of silence, Faltering, etc.
I've tried to find some to complete Goals, but seems i never have the right kind. ("Silence-" instead of "Silence", "Blind+" instead of plain "Blind", etc.) Especially an accessory for 1 stack of Faltering would be nice - my rogue has had a cursed dagger for 20+ dungeons, but I don't dare risk getting "killed" since it also gives 100% kidnap chance, and she's my only Elite-level so far.
Silence- and silence+ count as silence for goals. Same with block, silence, and all other things that have a + and - version. You can't die the first time you reach 0 HP, only any subsequent hit can kill you, so just play it unsafe and you should be fine :)
Yes, but then you "lose" the character when they get kidnapped, and since the cursed knife is 100% kidnap chance, I don't want to risk it. By the time you can rescue the character and uncurse all their gear, and uncurse their class to change back to anything else - you've basically "lost" the character for ~10-20 runs of carrying a dead weight. (Cow and Prisoner are useful at tier 3, but fairly dead weight in a party until then.)
That's why I'm so afraid of "losing" my Rogue, just barely managed to get her to Tier 4. (and now have a whole new curse to remove....)
I apologize for not understanding the in-game explanation but how do you exactly remove crests? all I says in the in-game explanation is "it'll grow and shrink overtime depending on personality".
Forced equipment switching is pretty harsh.... i lost one of my best characters, and all their progress on Veteran-> next rank, and the good gear they had equipped also vanished. All because they got 3 pieces of equip forced into them in the same battle???
Now not only do I have to level them in Prisoner to veteran (very painful) to get the character back to any usable state/class, but also the 1 good weapon i had gotten for them just disintegrated? In maybe 3 dozen dungeons runs, I've only seen that one weapon for Paladin class...... or i just throw them away completely and start over from scratch with a new novice. Might be easier
There's a lot of things I am liking about this game, but that almost ruins it.
You shouldn't be losing any weapons though. There was a bug like that in an earlier version, but nowadays the lost weapon will just be added to the guild inventory.
Sorry, my mistake. I finally found the weapon.... yes, it was put back into inventory. I had looked several times previously and couldn't find it, had to make a brand new replacement paladin and go into equip to find it. I was confused as the icon (plain shortsword) doesn't match the weapon sprite (zweihander), so I kept missing it.
I had a question about the crests in-game. are specific ones given in specific dungeons? is it random? there are some I would like to get more but I haven't gotten them as much, despite going into a variety of the dungeons as opposed to just one specific type.
can there be duplicates? i've only ever seen a total of 3 different crests (ignoring crestless, and purity, I've come across submission, servitude, & vanity). what crests do each dungeons have?
Now that is some critical information, and it explains why I got so many vanity and submission. They come from the place where the crest advancers are common.
Loving the game so far - The gameplay is very fun. However I seem to be missing the Maid Job (from the patch notes for 2.5 - Maids can be set to work in the guild to increase max morale ). The Job that seems closest is the Tavern Wench but that is not clearing the curses. - running 2.6.6
Excellent game so far! I played the 2.6.2 version for a while, now I switched to 2.6.6. The new classes are fun :-)
The lab area seems rather easy to me, at least until veteran level, a never have trouble clearing it. Problems I realized so far:
- The technician is to slow, normally can only create one machine, then he wastes another move by buffing scrap. My Archer or Alchemists quickly knocks him out. Maybe he should get some protection to keep him alive a little bit longer (armor, or combine him with a prisoner).
- Scrap in the front often blocks the machines in the back. If only a weakness scanner is left, he cannot do something useful from the back.
Beside of that, I found two bugs, where the first one is really annoying:
- If my "One to all" reaches infinity, they transform into "All to one"
- The basic weapons of the new classes are initially not set to infinity. If you remove a basic weapon from one of these classes, it gets replaced by a new version out of nowhere. By repeating this process, you can set their amount to infinity (as it should be).
One thing that you could improve:
- You could add a symbol to the items whether it is identified and can safely be used. I often have several items of the same type, where I already used one of them. But I don't know which, and choosing the wrong gives me a cursed one.
I'm having trouble, I've been playing this for a few days now and it seems like an awesome game but I'm having a ton of difficulty playing. I can only go for novice dungeons and I barely survive those.
I can't imagine that the game is this hard, so I must be doing something wrong, do you guys have any tips?
For other people having this problem, I'll summarize some tips from in the Discord
It very useful to retreat from my first few dungeons, with the main objective being the completion of level goals
At the start, focus on leveling your team. Heals scale with HP, so having a few extra helps. Be willing to leave early to do this.
In terms of team composition, what works is 3 DPS, 1 healer / 1 cursed class tank, 2 DPS, 1 healer. Armor durability means you don't want long fights and healing each room means you don't need to heal to full (though you can stall when there's one enemy left to do so).
Additionally I would love to see some mini-game implemented for training otherwise changing girl's stats! Maybe a little whipping game for strength stats, etc. etc. all increasing in lewdity and perversion with increasing stat levels!
I absolutely love this game and look forward to its future versions! You are a skilled and imaginative artist! However, I *highly* recommend automating the battles somewhat, using a "insta-"/"auto-battle" method. I am tired of clicking so much. Let me just skip to the lewd stuff. Please!
I was trying to play on phone, it's actually playble, but there is some issue:
Google and firefox can execute game, but it's impossible to open character menu in town( during dungeon run i can push questions button), plus overload with item effectively kill whole save slot, since player can't drop loot.
Browser puffin have mouse+keyboard emulator, but there are error.
There's actually a lot more missing to fix this on android. Like all the item tooltips and character overviews. So it would require a significant UI overhaul.
Don't get me wrong, I'd like to make an android version eventually, it's just a lot of work and not an immediate priority.
Current playing Ero Dungeons Windows Alpha 2.5.1 version (full screen).
Getting the following glitch/error. When in a dungeon and I make the move 'Holy Bolt' (or the other side does a 'Love Blast' - I'm guessing they share the same base animation etc), the game freezes for a couple of seconds (I get the spinning blue windows cursor and then a flicker of my windows desktop/taskbar) before continuing. No other moves from either side appear to have the same problem that I've come across yet (novice/adept). (I'm guessing either some missing resource or graphic call linked to this move and windows is searching for it and/or timing out before continuing.)
Also free movement in the dungeon map view seems unnecessary and over complex, (I had quite some trouble advancing to the next room using the mouse). I would have thought it much simpler to just have a couple of addition buttons in the right hand corner, like 'advance' (to the next room) and 'interact' (to interact with objects or people [to start the fight]).
Would be nice if when you have one of your adventures kidnapped during a dungeon, you automatically get them back at the end if you carry on and complete the dungeon. Or offer an additional encounter when you reach the exit that the player can choose to do or exit instead.
Also shouldn't items like 'maid belt' and 'plugs of captivity' block an opposing move like 'incubation'.
I know that, It's because I don't know how to input the command. For example, it tells you the gold command and the levelling up command. Then I'll find the rest on my own
Just press "commands" for a list of all commands. Inputting the commands is just writing them in the console that pops up. So I don't really understand your question.
Just keep a prisoner in the front as a tank, spam the taunt move, no one else will get targeted by equip as if they try it the taunt will pull it. Early on make use of dots, the rogue and mage both have nasty dots starting at lvl 2. I often ran 2 mages in the back a cleric and a prisoner in the front. Till you get higher stats the fixed damage per turn of the dots is very strong. Once you have higher stats physical attacks catch up, warriors can be real nasty with cleave later on. But yeah you really need to keep fights short and manage who takes the hits early on.
Sometimes attributes gained after a dungeon change for some reason when you check them again in the camp, I got kleptomancy AGAIN! and was so madge so I was about to do another suicide run with that character but I luckily checked it again and it was a different negative attribute, I don't know how common this bug is or what causes it to happen but just letting you know it exists. I played on 2.6.2 browser
Just wondering, but do you plan on possibly adding images of the parasites at some point? would be kinda neet to see them on the girls, but if not, all good.
But if you were planning on it, I had an idea for a cursed class; Broodmother
Basically, the idea is the girl in question has all parasites attached as gear, with the playstyle being a tanky controller (ie. alot of the parasites increase hp, hence the tanky mention, but the idea is they infect the enemy, and while infected they gain debuffs and grant lifesteal to any of your girls who hit them) also a potential new parasite; a penis parasite (basically, while attached to a girl, the count as having a penis, and grant a grab attack when fully matured).
Anyway, just some ideas that wouldn't get out of my head, looking forward to what comes next, keep up the good work. o7
I would love it if one of the class changes in the game made your adventurer into a ratkin or some other kind of monster. ratkin would make the most sense perhaps since it's the type that appears everywhere, but I would also enjoy it if some other monster type was able to do that. but that's just me. Is that gonna happen or is it unlikely?
Yo, thought I'd send you a message about your Patreon page. As per their guidelines they don't allow nudity on public pages/posts and pages with it should be marked as 18+ or you may get your page put under review. Getting put under review isn't fun as it may take Patreon weeks to check the status of your page after changes has been made.
Your previous game had a way to skip content the player wasn’t comfortable with. Will there be something similar to turn off things like parasites and pregnancy?
I will add something like that eventually. But currently there isn't really enough content for it. So expect it to arrive sometime just after the current roadmap is finished.
In 2.6,there is a equipment called armbinder wich need the class ponygirl to equip,so that it means I can't use it now and this class will appear in the future?
When the enemy equips your crew, the currently worn items are lost. Could we get the chance to loot them back after winning vs. the current enemy team, so hard to come by items can be reaquired, sacrificing a loot slot for it?
Any worn items are returned to you at the end of the dungeon, you'll see them pop up at the guild inventory. Though there were some bugs with that in versions before Alpha 2.5.
I'll take your suggestions into account, but I don't want the grapples to be too strong. Though a boss is planned that will do exactly as your second suggestion.
it also takes multiple battles for boob size to increase even just by 1 size. not sure if that is intentional or a bug, but its been like that a while so my guess is that it was intentional.
Any more details? Can you send me the files in %APPDATA%EroDungeons/logs in the discord? And if you can get it to crash consistently, also your save found in %APPDATA%EroDungeons/Saves.
By now I've found an issue where the game crashes if you try to push back a ratkin spiderrider who remains as only combatant. Nothing else so far. The previous version could crash if you hovered the wrong space during combat. So crashes should be less frequent.
(Intended for this to be a review but the review window doesn’t let you paste text into it.)
An impressive start. Clearly still WIP but the foundation is solid. Art is simple, but abundant and consistent. Gameplay is a little grindy but that might just be the current lack of content.
Couple of issues:
Don’t know if it is a bug or an unexplained mechanic but sometimes after a battle the party order gets randomised.
No curios spawned except for in the tutorial, yet you can still waste money buying curio-interacting equipment.
Suggestions:
Prisoner (and other force-class) gear should be easier to unlock, but also easier for enemies to apply. Have it so you only need to complete one development quest to remove, but only need one or maybe two (one for novice / adept, two for veteran+?) pieces to get forced into the class. And possibly have enemies apply equipment passively when they hit a low-durability target. That makes it an ongoing thing to manage rather than a straight ‘this character is now a prisoner for the foreseeable future’.
Have each level of a class provide some permanent benefit rather than just the last. And display what static benefits having a class active provides. This also ties into the above as you can have Prisoners, maids etc have negative permanent effects that characters would slowly accumulate as they are forced to learn the cursed classes.
Cursed items should stay uncursed. If you are going for a ‘powerful but with drawbacks’ approach rather than just having them but trash to get rid off then making them as swappable as other equipment once ‘earned’ will help a lot.
Related to something on the roadmap: Ponies giving more inventory space is extremely powerful. A good chunk of the game will be farming runs and even on novice level it is very rate to finish a run before running out of inventory. Consider either expanding the base inventory so one extra slot isn’t so powerful or scrapping ponies giving more space, unless you want 90% of teams to be three ponies and one healer.
It's indeed best to put it here. Actual reviews with the rating are very hidden and only visible to the dev.
The first bug and last suggestion are included in Alpha 2.5.
The second bug is just a temporary thing until I rework the curio system.
I'll take your other suggestions into account, especially the pony balance one. The second one is an interesting perspective, making the cursed classes negatives instead of positives would be a large overhaul though.
Seems the game updated the day after I downloaded, sorry for pointing out stuff you already fixed.
The cursed classes don’t need to be outright negatives, but having the same ‘power with drawbacks’ as cursed items is viable. And it lets you make them a bit more thematic. Examples:
Prisoners might give one damage resistance if they are wearing any locked gear, but reduce item durability by five percent. So they are stronger when imprisoned but more likely to end up in that position. Maid levels could give a tiny heal whenever a debuff is removed but slightly reduced resistance to debuffs, so they are better maids but worse every other class. That sort of thing.
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Looks like you and your team develop this right. How many accessories you planning to have to the point not all of them have any apparent property yet?
Also some of them are cursed, so sneaky yet fun finding out which one associated with what curse, and have fun clearing a stage with those limitations in mind.
There can never be enough accessories :)
I just keep adding them whenever I have a good idea, or see a mod I can incorporate into the game.
You enjoying it, indeed. I'll check the discord, see what ensuing there. Keep on tip top roll, folks can be passionate when ideas flowing around.
Are there accessories that can force each kind of status effect? Both kinds of blind, both kinds of silence, Faltering, etc.
I've tried to find some to complete Goals, but seems i never have the right kind. ("Silence-" instead of "Silence", "Blind+" instead of plain "Blind", etc.) Especially an accessory for 1 stack of Faltering would be nice - my rogue has had a cursed dagger for 20+ dungeons, but I don't dare risk getting "killed" since it also gives 100% kidnap chance, and she's my only Elite-level so far.
Silence- and silence+ count as silence for goals. Same with block, silence, and all other things that have a + and - version.
You can't die the first time you reach 0 HP, only any subsequent hit can kill you, so just play it unsafe and you should be fine :)
Yes, but then you "lose" the character when they get kidnapped, and since the cursed knife is 100% kidnap chance, I don't want to risk it. By the time you can rescue the character and uncurse all their gear, and uncurse their class to change back to anything else - you've basically "lost" the character for ~10-20 runs of carrying a dead weight. (Cow and Prisoner are useful at tier 3, but fairly dead weight in a party until then.)
That's why I'm so afraid of "losing" my Rogue, just barely managed to get her to Tier 4. (and now have a whole new curse to remove....)
I apologize for not understanding the in-game explanation but how do you exactly remove crests? all I says in the in-game explanation is "it'll grow and shrink overtime depending on personality".
Those things aren't implemented yet. Currently they cannot be removed.
i wonder will there be bodyswap or transformantion content?
Not in the next couple of months at least.
Forced equipment switching is pretty harsh.... i lost one of my best characters, and all their progress on Veteran-> next rank, and the good gear they had equipped also vanished. All because they got 3 pieces of equip forced into them in the same battle???
Now not only do I have to level them in Prisoner to veteran (very painful) to get the character back to any usable state/class, but also the 1 good weapon i had gotten for them just disintegrated? In maybe 3 dozen dungeons runs, I've only seen that one weapon for Paladin class...... or i just throw them away completely and start over from scratch with a new novice. Might be easier
There's a lot of things I am liking about this game, but that almost ruins it.
You shouldn't be losing any weapons though. There was a bug like that in an earlier version, but nowadays the lost weapon will just be added to the guild inventory.
Sorry, my mistake. I finally found the weapon.... yes, it was put back into inventory. I had looked several times previously and couldn't find it, had to make a brand new replacement paladin and go into equip to find it. I was confused as the icon (plain shortsword) doesn't match the weapon sprite (zweihander), so I kept missing it.
How do you equip the armbinder from the Horse Set, it is blocked out from being equipped.
The Horse class isn't in the game yet, so the only way would be through save editing.
I had a question about the crests in-game. are specific ones given in specific dungeons? is it random? there are some I would like to get more but I haven't gotten them as much, despite going into a variety of the dungeons as opposed to just one specific type.
Yes, there's two crests for each dungeon. One is picked at random whenever advance crest is used by the enemy
can there be duplicates? i've only ever seen a total of 3 different crests (ignoring crestless, and purity, I've come across submission, servitude, & vanity). what crests do each dungeons have?
Forest ->crest_of_vanity crest_of_submission
Caverns -> crest_of_servitude crest_of_exposure
Labs -> crest_of_curiosity crest_of_purity
Now that is some critical information, and it explains why I got so many vanity and submission. They come from the place where the crest advancers are common.
Yeah, that's actually a problem. Spiders and Machines don't have any cresting or equip (except hatchlings) moves.
It's something that'll be fixed next update.
Cheating menu?
Available to $10 patrons.
Loving the game so far - The gameplay is very fun. However I seem to be missing the Maid Job (from the patch notes for 2.5 - Maids can be set to work in the guild to increase max morale ). The Job that seems closest is the Tavern Wench but that is not clearing the curses. - running 2.6.6
It's a job in the Barracks.
Thanks for this - I didn't see it under the second unlock tier
You should probably mention that the barracks needs to be upgraded first.
running this online with android kiwi browser but can't use adventurers profile... any suggestions?
temporary solved by map right click to left click when adjusting equipmentand reset to default when not ;/
My computer doesn’t run Godot, can you make a version in Unity?
Excellent game so far! I played the 2.6.2 version for a while, now I switched to 2.6.6. The new classes are fun :-)
The lab area seems rather easy to me, at least until veteran level, a never have trouble clearing it. Problems I realized so far:
- The technician is to slow, normally can only create one machine, then he wastes another move by buffing scrap. My Archer or Alchemists quickly knocks him out. Maybe he should get some protection to keep him alive a little bit longer (armor, or combine him with a prisoner).
- Scrap in the front often blocks the machines in the back. If only a weakness scanner is left, he cannot do something useful from the back.
Beside of that, I found two bugs, where the first one is really annoying:
- If my "One to all" reaches infinity, they transform into "All to one"
- The basic weapons of the new classes are initially not set to infinity. If you remove a basic weapon from one of these classes, it gets replaced by a new version out of nowhere. By repeating this process, you can set their amount to infinity (as it should be).
One thing that you could improve:
- You could add a symbol to the items whether it is identified and can safely be used. I often have several items of the same type, where I already used one of them. But I don't know which, and choosing the wrong gives me a cursed one.
I'm having trouble, I've been playing this for a few days now and it seems like an awesome game but I'm having a ton of difficulty playing. I can only go for novice dungeons and I barely survive those.
I can't imagine that the game is this hard, so I must be doing something wrong, do you guys have any tips?
For other people having this problem, I'll summarize some tips from in the Discord
How to get maid equipments?
They get equipped by enemies in the Caverns region.
Is that using sedative outside battle not reduce lust? (public release v2.6.6 web)
Seems like a bug.
I love the new music.
Additionally I would love to see some mini-game implemented for training otherwise changing girl's stats! Maybe a little whipping game for strength stats, etc. etc. all increasing in lewdity and perversion with increasing stat levels!
I absolutely love this game and look forward to its future versions! You are a skilled and imaginative artist!
However, I *highly* recommend automating the battles somewhat, using a "insta-"/"auto-battle" method. I am tired of clicking so much. Let me just skip to the lewd stuff. Please!
Remind yourself overconfidence is a slow and insidious killer.
A lot of higher tier level up missions still aren't being tracked properly, such as damage and kill tracking for my mage or taunt buffs on my prisoner
because those are paused for the high level units when brought into lower level dungeons. (It is displayed in the text right above the personal goals)
Some small bugs I found:
Cow set debuff "huge boobs" is impossible to get rid of even after removing the cow set.
It's apparently possible to get 4 (maybe 5 if lucky?) locked negative quirks if multiple quirks lock in on the same run lol.
(Not a bug?) Later dungeons run out of item rewards way sooner than beginner dungeons.
Yesterday I tried to play the game, but my computer has an aversion to Godot. What do I do?
Hello, great concept, i wish you best)
I was trying to play on phone, it's actually playble, but there is some issue:
Google and firefox can execute game, but it's impossible to open character menu in town( during dungeon run i can push questions button), plus overload with item effectively kill whole save slot, since player can't drop loot.
Browser puffin have mouse+keyboard emulator, but there are error.
Could you add button to do this on phone?
There's actually a lot more missing to fix this on android. Like all the item tooltips and character overviews. So it would require a significant UI overhaul.
Don't get me wrong, I'd like to make an android version eventually, it's just a lot of work and not an immediate priority.
Thx for answer, will wait for new version.
A couple of items for your consideration
Current playing Ero Dungeons Windows Alpha 2.5.1 version (full screen).
Getting the following glitch/error. When in a dungeon and I make the move 'Holy Bolt' (or the other side does a 'Love Blast' - I'm guessing they share the same base animation etc), the game freezes for a couple of seconds (I get the spinning blue windows cursor and then a flicker of my windows desktop/taskbar) before continuing. No other moves from either side appear to have the same problem that I've come across yet (novice/adept). (I'm guessing either some missing resource or graphic call linked to this move and windows is searching for it and/or timing out before continuing.)
Also free movement in the dungeon map view seems unnecessary and over complex, (I had quite some trouble advancing to the next room using the mouse). I would have thought it much simpler to just have a couple of addition buttons in the right hand corner, like 'advance' (to the next room) and 'interact' (to interact with objects or people [to start the fight]).
Would be nice if when you have one of your adventures kidnapped during a dungeon, you automatically get them back at the end if you carry on and complete the dungeon. Or offer an additional encounter when you reach the exit that the player can choose to do or exit instead.
Also shouldn't items like 'maid belt' and 'plugs of captivity' block an opposing move like 'incubation'.
I don't know how to enter the commands
Press ` or the equivalent key on that location on your keyboard.
But commands only work for Patreon subscribers though.
I know that, It's because I don't know how to input the command. For example, it tells you the gold command and the levelling up command. Then I'll find the rest on my own
Just press "commands" for a list of all commands. Inputting the commands is just writing them in the console that pops up. So I don't really understand your question.
Now I know, thanks
the game likes to crash... alot
Any further details? I haven't heard of many crashes in v2.6.2.
when the tutorial battle happens it freezes up but the music keeps on playing
Enjoying the game, except for just how punishing force prisoner equipment is.
Just keep a prisoner in the front as a tank, spam the taunt move, no one else will get targeted by equip as if they try it the taunt will pull it. Early on make use of dots, the rogue and mage both have nasty dots starting at lvl 2. I often ran 2 mages in the back a cleric and a prisoner in the front. Till you get higher stats the fixed damage per turn of the dots is very strong. Once you have higher stats physical attacks catch up, warriors can be real nasty with cleave later on. But yeah you really need to keep fights short and manage who takes the hits early on.
Sometimes attributes gained after a dungeon change for some reason when you check them again in the camp, I got kleptomancy AGAIN! and was so madge so I was about to do another suicide run with that character but I luckily checked it again and it was a different negative attribute, I don't know how common this bug is or what causes it to happen but just letting you know it exists. I played on 2.6.2 browser
Just wondering, but do you plan on possibly adding images of the parasites at some point? would be kinda neet to see them on the girls, but if not, all good.
But if you were planning on it, I had an idea for a cursed class; Broodmother
Basically, the idea is the girl in question has all parasites attached as gear, with the playstyle being a tanky controller (ie. alot of the parasites increase hp, hence the tanky mention, but the idea is they infect the enemy, and while infected they gain debuffs and grant lifesteal to any of your girls who hit them) also a potential new parasite; a penis parasite (basically, while attached to a girl, the count as having a penis, and grant a grab attack when fully matured).
Anyway, just some ideas that wouldn't get out of my head, looking forward to what comes next, keep up the good work. o7
I would love it if one of the class changes in the game made your adventurer into a ratkin or some other kind of monster. ratkin would make the most sense perhaps since it's the type that appears everywhere, but I would also enjoy it if some other monster type was able to do that. but that's just me. Is that gonna happen or is it unlikely?
Yo, thought I'd send you a message about your Patreon page. As per their guidelines they don't allow nudity on public pages/posts and pages with it should be marked as 18+ or you may get your page put under review. Getting put under review isn't fun as it may take Patreon weeks to check the status of your page after changes has been made.
I don't know what you're talking about. The page is 18+ and there are no public posts.
The banner page, although it looks like it's been altered since I posted.
Ah yes, I changed it just to be certain after your comment.
Good to see more content.
Your previous game had a way to skip content the player wasn’t comfortable with. Will there be something similar to turn off things like parasites and pregnancy?
I will add something like that eventually. But currently there isn't really enough content for it. So expect it to arrive sometime just after the current roadmap is finished.
the little spiders don't grow up in the 2.5.1 alpha, idk if you meant to do that or if it's a bug
Yeah, that's a bug.
In 2.6,there is a equipment called armbinder wich need the class ponygirl to equip,so that it means I can't use it now and this class will appear in the future?
Yep, indeed.
Thanks for playing!
Any worn items are returned to you at the end of the dungeon, you'll see them pop up at the guild inventory. Though there were some bugs with that in versions before Alpha 2.5.
I'll take your suggestions into account, but I don't want the grapples to be too strong. Though a boss is planned that will do exactly as your second suggestion.
cow bikini and ears dont incrase boob size, its bad ((
They do, but the largest boob sizes aren't in the game yet. So they'll turn flat at that point.
it also takes multiple battles for boob size to increase even just by 1 size. not sure if that is intentional or a bug, but its been like that a while so my guess is that it was intentional.
when hero in cocon he dont have move and skip turn
because of this, the sword of pacifism is unrealistic uncurse
It took me a while to decypher this, but I think I understand the problem. I'll see what's feasible to be more lenient on that uncurse goal
sorry for my bad english
mastrub+ dont uncurse cupids bow? please fix it ;)
Will be fixed next update.
do you have Patreon?
Soon.
I'll have one up next update.
Now I have one btw.
okay, I just need to put some money on my card bc I was lazy to do so
next week I will buy it
very good game, but I have a big problem because the game keeps crashing randomly in fights idk why
Any more details? Can you send me the files in %APPDATA%EroDungeons/logs in the discord? And if you can get it to crash consistently, also your save found in %APPDATA%EroDungeons/Saves.
let me try the new version, if it keeps crashing im gonna send it in DC to y
By now I've found an issue where the game crashes if you try to push back a ratkin spiderrider who remains as only combatant.
Nothing else so far.
The previous version could crash if you hovered the wrong space during combat. So crashes should be less frequent.
(Intended for this to be a review but the review window doesn’t let you paste text into it.)
An impressive start. Clearly still WIP but the foundation is solid. Art is simple, but abundant and consistent. Gameplay is a little grindy but that might just be the current lack of content.
Couple of issues:
Don’t know if it is a bug or an unexplained mechanic but sometimes after a battle the party order gets randomised.
No curios spawned except for in the tutorial, yet you can still waste money buying curio-interacting equipment.
Suggestions:
Prisoner (and other force-class) gear should be easier to unlock, but also easier for enemies to apply. Have it so you only need to complete one development quest to remove, but only need one or maybe two (one for novice / adept, two for veteran+?) pieces to get forced into the class. And possibly have enemies apply equipment passively when they hit a low-durability target. That makes it an ongoing thing to manage rather than a straight ‘this character is now a prisoner for the foreseeable future’.
Have each level of a class provide some permanent benefit rather than just the last. And display what static benefits having a class active provides. This also ties into the above as you can have Prisoners, maids etc have negative permanent effects that characters would slowly accumulate as they are forced to learn the cursed classes.
Cursed items should stay uncursed. If you are going for a ‘powerful but with drawbacks’ approach rather than just having them but trash to get rid off then making them as swappable as other equipment once ‘earned’ will help a lot.
Related to something on the roadmap: Ponies giving more inventory space is extremely powerful. A good chunk of the game will be farming runs and even on novice level it is very rate to finish a run before running out of inventory. Consider either expanding the base inventory so one extra slot isn’t so powerful or scrapping ponies giving more space, unless you want 90% of teams to be three ponies and one healer.
Thanks for the feedback/review!
It's indeed best to put it here. Actual reviews with the rating are very hidden and only visible to the dev.
The first bug and last suggestion are included in Alpha 2.5.
The second bug is just a temporary thing until I rework the curio system.
I'll take your other suggestions into account, especially the pony balance one. The second one is an interesting perspective, making the cursed classes negatives instead of positives would be a large overhaul though.
Seems the game updated the day after I downloaded, sorry for pointing out stuff you already fixed.
The cursed classes don’t need to be outright negatives, but having the same ‘power with drawbacks’ as cursed items is viable. And it lets you make them a bit more thematic. Examples:
Prisoners might give one damage resistance if they are wearing any locked gear, but reduce item durability by five percent. So they are stronger when imprisoned but more likely to end up in that position. Maid levels could give a tiny heal whenever a debuff is removed but slightly reduced resistance to debuffs, so they are better maids but worse every other class. That sort of thing.