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horbror music is a good call.  Now, I want a video with subtitles to figure out the parts I am missing. (^_^)

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Subtitles and music lore are included with the raw music files on the Patreon.

This brings up a big problem.  How am I going to able to buy your game?

I have a question, if cursed gear gets put on and to uncurse it requires some class level but you have that level but not the class selected does it uncurse it?

umm I think I'm stuck, one of my characters has the maid uniform but I accidentally put the cow piercings on her so the cow weapon was forced into her hands I got it uncursed but I can't get the maid uniform uncursed because I have to be maid class but I can't change to it because of the cow weapon, what do I do?

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Uncurse the cow piercings first, once she has no more cursed gear that forces the cow class you can reclass her.

ahhh yeah that did it thanks!

When it says clear dungeon does it mean by killing all of the enemies? because I went straight through a level with out attacking anything and it didn't count in

I might have figured out why its not counting

yup that was the problem I was on Novice dungeons not adept ones

How to use tavern and barracks?

They provide passive morale bonuses/lust decay, so you don't have to do anything. You can upgrade them to create maid/wench jobs to increase those bonuses.

What is the 'levels of class maid'? how do I increase it?

Turn your adventurer into the Maid class, then level her up.

hmm I try that after I finish this dungeon

how do i fix this error 

The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

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That's a browser issue. Either update it, use another one, or file a bug report with Itch.
It should work on Firefox and Chromium based browsers. So you probably have a very old browser, or Safari.

i got a 2015 chromebook that cant update anymore lmao thanks for telling me 

When you are selecting dungeons to go to how do you access the ones underneath the adventurers?

Use WASD or the Arrow Keys to move the map. Or pan with the middle mouse button.

ah there  we go thanks!

oh my word and now I feel stupid because I actually managed to do that earlier and not realize and remember it

For your consideration (current playing Windows Alpha 2.7.0 version).

With the change to a non-linear dungeon the old moral system doesn't work very well and is probably in need of an overhaul. Currently you can quite easily end up with zero moral just by walking around even before encountering any fights, especial early on with low difficult dungeons.

As a starting point I would suggest something like, for each new dungeon room you encounter cost 1 moral and for each fight encounter cost 8 moral (with curios coming back give them something in-between say 4 moral). In addition this can also be scaled against the dungeon difficult, so novice dungeons would be 1/4/8 moral; adept dungeons would be 2/6/12, veteran 3/8/16 and elite 4/10/20. (May also need to tweak the starting/base amount of moral and bonus moral from barracks/items.)

Alternatively more in line with the old system, you could only lose moral (think it used to be a base of 10) when you encounter a fight (and with curios coming back give them a smaller cost say 5), empty rooms would not cost you any moral.

Or you could take a completely different approach, and start with a large moral value (say 100+) and every step you take in the dungeon costs you 1 moral, (obviously this would also mean extra work having to update items/bonuses in line with the new moral scale).

P.S. Although better, still getting noticeable lag/freezing when casting Holy Bolt.

[Suggestion] Cursed gear that has not been unlocked, are still curse if a level three character equips it.  Example: the maid set.  If the character is a third level maid, the gear will force her to have to work as a maid in the barracks for X number of days.

Pets seem like an easy adjust.  You could add pet slots in the barracks, which can boost morale.

Prisoners: have a prison.  Characters that stay in the prison cause a negative effect on the morale.  You can unlock guards slots to counter act this.

Cow and horse: A stable; where characters staying here will  increase loot.

Tavern: Is wench going to be a class?

Mental ward: You have it where you unlock to lower the price.  Have those be slots.  Clerics give one percent while non-clerics another.

Training fields: I suggested moving the 'Goals Reroll' here.  Make it like the 'Mental ward'.  The character fits in a slot and you pay to change one of your goals.  This lock the character till next run.


(^_^)

Enjoy the game and will purchase the full game when it comes out $per month always seemed a little pricy. Saw a Bug report down below and I think the paladins heal no longer works as indented per pray icon. 

[Suggestion] When character is covered in a cocoon, have 'wait' be an option.

This game is fantastic! The gameplay flows pretty smooth, it seems to be updated regularly, the graphics are appealing, and it hits my hunger for corruption juuuuuust right! Kudos to you, good developer!

My only real question is how to advance the kinks (libido, exhibitionism, and masochism especially). I've had my prisoners run around with no clothes on and taunting the enemies to take as much damage as possible, but it almost feels like there's no way to increase the rate of corruption substantially.

And... yeah. That's all I have for now. Ero Dungeons is honestly one of the best games I've played in a while, and unlike Darkest Dungeon I don't have to worry about horrific death just because the virtual dice decided to screw me over. I love this game!

Exhibitionism is increased by taking durability damage.
Libido by lust damage.
Masochism by normal damage.
Corruption is increased by wearing cursed items.

OOooooooo

Okay, that makes a lot more sense and explains why certain party members have higher levels than others (masochism must be SLOW then, because I've had a Prisoner tank the majority of the damage in multiple dungeons back-to-back with minimal increase to the bar). 

Thank you for the clarification!

what does the "get afflicted" uncurse requirement mean? Does it mean get any debuff? or just specifically the debuff mentioned on the item, like the Stun given by the Dildo Pants?

It's about the affliction you get when you reach 100 lust.

is there going to be any other features with crests, just out of curiousit

[Suggestion] Move the goals reroll to the training fields or the guild hall.

I noticed a bit of an error, on the Unburdened positive trait, it says it triggers when durability is less than 100, when it should really say it triggers when durability is less than or equal to 100, since it shows as triggering when I have 100 durability equipped on the person with the trait.

Will be fixed next update.

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Stagecoach Base stats: When upgrading; do the recruits get upgraded immediatelyor, leaving the stagecoach and coming back or, the next set of recruits after a venture?

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Next set of recruits.

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(^_^) If I saw the mouse over telling me to right click on them, I would have known.

(^_^)b Thank you for reply.

My Cow can't switch their role to handle curses-- is there any alternative way to get rid of them?

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Certain cursed gear force changes someone to another class - and prevents changing to other classes. Fulfilling the requirements to uncurse that gear should let you change classes. 

In general, cursed classes need to be raised to rank 3 (Veteran) to uncurse a lot of their class specific gear. I think the Weapon slot especially forces or prevents changing classes. (As each class has different weapons)
Your Cow probably has something still a "Cow" cursed weapon forcing them to stay that class.

There's only the one way to handle curses at present - fulfilling the uncurse requirement. 

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Awesome game! Cursed loot is really fun, it brings me surprises and challenges.

By the way, the BGM is impressive, I would turn on the game even if I was doing something else, just to listen to the music.

What a great and funny game, pal. Congrats. 

Just a question: Where are the guest slots in this new version? I guess this is an error. What can I do to fix this? Thanks in advance.  

The guests jobs are gone, lust reduction is now passive and applied to all adventurers, so they became redundant.

有中文就好了。可以接受ai翻译

The game in its current state doesn't support any translations, but I'll work on adding it. You're not the only one asking for it :)

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When this game is completed will the console commands w/ cheatsheet be open to the public like Ero Witches?

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Probably, because why not.

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ok thanks!

there really needs to more of a tell for cursed items, or at the very least less of them. my reward for clearing a dungeon was that my best character can no longer do anything until they take 200 damage

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Currently cursed items are heavily skewed towards common-very_common rarity, so you'll encounter more than expected of them in earlier dungeons. It's something that'll get better with time.
You can tell when items are cursed though, since the rarity will not correspond to the dungeon level. You'll never find very_rare of legendary items in novice dungeons, and even rare items should be suspect.

Basically, assume any item may be cursed when you try to equip it, especially good gear from lower level dungeons. Some cursed items can be fairly good or situationally useful once uncursed though.... so it's worth collecting and using even cursed equipment. 

You'll be forced to switch "good characters" around a lot though, as they get ruined by curses until you can free them. I just lost my best Paladin last night, and it'll take maybe ~10-20 runs to free them. (Cursed to another class - was using PLD and a damage char to carry two useless characters through an easier dungeon to uncurse them.... Got stuck in a longer fight, PLD armor durability went to 0 - and it was game over for her.  She was cursed and ruined before I could finish the fight. )

just don't use them then, you can clear any dungeon rn without them so don't bother trying 

if you carry on fighting with 0 units left you auto win every fight rewards and all

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Hello I wanted to ask if there is any Hypnosis/Mind-Control Content in this game?

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Yes, and there's even more of that coming very soon.

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Any chance this will be playable on mobile? Would love to get it on Android

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It's certainly possible to put it on Android, though it would require some UI reworks. So I'll only work on it once the game is mostly stable (and the UI and game mechanics won't change anymore).

So, probably, just don't expect it in the next couple of months.

Awesome! Been playing for a while but I rarely have my laptop on me outside of weekends so playing it on a phone would be sweet

Probably just me, but not a fan of how most enemies seem to automatically get multiple stacks of dodge or block every single turn, or how every seal always ends up turning into the vanity seal which just makes battles annoying as hell. I don't think it's a very fun idea that the seals just change at random every time they use advance seal on you. Personal gripes really.

Each dungeon type is linked to only two crests. Vanity and Purity for the Forest dungeons. But don't worry, the crest will get an overhaul very soon.

Ah, okay, didn't realize that they were linked to that, just that typically only the Ratkin mages advanced crests and I only ever fought them in the forest.

Are you *supposed* to lose all previously completed goals/experience in a class when you get force changed to another class? 
I had a Prisoner 4/6 goals exp complete, close to completing last two to finally be done leveling..... and she gets force class changed to Maid - now it's showing 0/6 exp in Prisoner? ?? Was finally almost done with Prisoner class on that character, and it's all wiped out!

It isn't, normally experience is saved.

There was a bug in 2.6.6 though that could make this happen in very specific cases. But I think here it's just the UI not correctly displaying.

I'm playing on the public alpha 2.6.6, so that could be the case. I can't actually change her back to Prisoner to check EXP until I uncurse her (from Maid 1 to Maid 3...). So I'll work towards that and report back on what EXP shows when i can get her back to Prisoner.

Deleted 173 days ago

Ok, i finally got her uncursed enough to switch back to Prisoner; and she DOES keep the EXP when switched back. Prisoner was still showing 0/6 before i changed class, and went to 5/6 after changing to Prisoner. 

Whew!

I cannot download the game, it just says "thanks for downloading" and nothing happens

Note: i also tried the alt link

Does the following link work https://mega.nz/file/LARhmbIb#fzZVs0a_MKjprvukzcIVHbEG3xoVfEVAR04lwt1PnPg?

Yes it does! Thanks

It is not convenient that not display new goals after clicking "Reroll Goals". You need to click the info tab to check whether the goals are what you want. If they are not, you must do it again.

and how many is the max level?  What will happen after completing 8 goals?

Level 4.

This is fixed in version 2.6.8 (currently Patreon only):

For anyone struggling, TIL you can right click to check enemies move.

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Looks like you and your team develop this right. How many accessories you planning to have to the point not all of them have any apparent property yet? 

Also some of them are cursed, so sneaky yet fun finding out which one associated with what curse, and have fun clearing a stage with those limitations in mind.

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There can never be enough accessories :)

I just keep adding them whenever I have a good idea, or see a mod I can incorporate into the game.

You enjoying it, indeed. I'll check the discord, see what ensuing there. Keep on tip top roll, folks can be passionate when ideas flowing around.

Are there accessories that can force each kind of status effect? Both kinds of blind, both kinds of silence, Faltering, etc. 

I've tried to find some to complete Goals, but seems i never have the right kind. ("Silence-" instead of "Silence", "Blind+" instead of plain "Blind", etc.) Especially an accessory for 1 stack of Faltering would be nice - my rogue has had a cursed dagger for 20+ dungeons, but I don't dare risk getting "killed" since it also gives 100% kidnap chance, and she's my only Elite-level so far.

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Silence- and silence+ count as silence for goals. Same with block, silence, and all other things that have a + and - version.
You can't die the first time you reach 0 HP, only any subsequent hit can kill you, so just play it unsafe and you should be fine :)

Yes, but then you "lose" the character when they get kidnapped, and since the cursed knife is 100% kidnap chance, I don't want to risk it. By the time you can rescue the character and uncurse all their gear, and uncurse their class to change back to anything else - you've basically "lost" the character for ~10-20 runs of carrying a dead weight. (Cow and Prisoner are useful at tier 3, but fairly dead weight in a party until then.)

That's why I'm so afraid of "losing" my Rogue, just barely managed to get her to Tier 4. (and now have a whole new curse to remove....)

I apologize for not understanding the in-game explanation but how do you exactly remove crests? all I says in the in-game explanation is "it'll grow and shrink overtime depending on personality".

Those things aren't implemented yet. Currently they cannot be removed.

i wonder will there be bodyswap or transformantion content?

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Not in the next couple of months at least.

Forced equipment switching is pretty harsh.... i lost one of my best characters, and all their progress on Veteran-> next rank, and the good gear they had equipped also vanished. All because they got 3 pieces of equip forced into them in the same battle???

Now not only do I have to level them in Prisoner to veteran (very painful) to get the character back to any usable state/class, but also the 1 good weapon i had gotten for them just disintegrated? In maybe 3 dozen dungeons runs, I've only seen that one weapon for Paladin class...... or i just throw them away completely and start over from scratch with a new novice. Might be easier

There's a lot of things I am liking about this game, but that almost ruins it.

You shouldn't be losing any weapons though. There was a bug like that in an earlier version, but nowadays the lost weapon will just be added to the guild inventory.

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Sorry, my mistake. I finally found the weapon.... yes, it was put back into inventory. I had looked several times previously and couldn't find it, had to make a brand new replacement paladin and go into equip to find it. I was confused as the icon (plain shortsword) doesn't match the weapon sprite (zweihander), so I kept missing it.

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How do you equip the armbinder from the Horse Set, it is blocked out from being equipped.

The Horse class isn't in the game yet, so the only way would be through save editing.

I had a question about the crests in-game. are specific ones given in specific dungeons? is it random? there are some I would like to get more but I haven't gotten them as much, despite going into a variety of the dungeons as opposed to just one specific type.

Yes, there's two crests for each dungeon. One is picked at random whenever advance crest is used by the enemy

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can there be duplicates? i've only ever seen a total of 3 different crests (ignoring crestless, and purity, I've come across submission, servitude, & vanity). what crests do each dungeons have?

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Forest ->crest_of_vanity crest_of_submission

Caverns -> crest_of_servitude crest_of_exposure

Labs -> crest_of_curiosity crest_of_purity

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Now that is some critical information, and it explains why I got so many vanity and submission. They come from the place where the crest advancers are common.

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Yeah, that's actually a problem. Spiders and Machines don't have any cresting or equip (except hatchlings) moves.

It's something that'll be fixed next update.

Cheating menu?

Available to $10 patrons.

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