Devlog 0.10: The Obligatory Hypnosis Episode


New Dungeon

A new week, a new dungeon. This time with a hypnosis theme. The idea is that the megucas will slowly get accustomed to getting hypnotized, and as the hypnosis gets more severe it will impact their moves more and more.


Or look at Twitter to see them moving  https://twitter.com/i/status/1639229717466284032. I've also uploaded (part of) the reward CGs there https://twitter.com/havermoes/status/1641742405496963072.

Mechanically, the dungeon works around suggestibility. Enemies can try to hypnotize the megucas, and if they succeed the megucas can be targetted by specific hypnotic suggestions. The impact of those suggestions depends on how deep the hypnosis of the meguca is, which depends on her suggestibility. So for example, if a girl is commanded to kiss another at shallow hypnosis, she will just shrug off the attempt and be stunned for a turn. At deep hypnosis, she will passionately kiss her friends dealing damage and wasting a turn.

Additionally, enemies can attach cursed hypnotic equipment. These increase the chance that a hypnosis attempt is succesful.


Above is the map, it is divided into three almost identical parts, however you need to progress through each part with an ever higher minimum suggestibility.

Bonus Content

I'll start uploading dungeons one week in advance to those who donated, since I can now guarantee that those will be done consistently. It might still need some polishing passes, but it's certainly playable. The theme of the dungeon is Haigure. What is Haigure, you ask? Well Haigure is Haigure... Haigure... Haigure...


And there's also some gameplay on twitter https://twitter.com/i/status/1641733544006283264

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