Progress Report: Obligatory Beach Episode
Mod Repository and New Page
There is now a page to store links to all mods, instead of using Discord. Head over to https://erodungeons.itch.io/ero-dungeons-mods to browse some mods. If you're a mod creator, feel free to make a mod page here on Itch and add a thread for your mod over at https://erodungeons.itch.io/ero-dungeons-mods.
Additionally, I'm creating a new page for Ero Dungeons, to separate it from the less monetizable Ero Witches. It's currently still under Itch review, and even partially in quarantine due to the amount of views and downloads it gets, but is already available at https://erodungeons.itch.io/ero-dungeons. Once it is reviewed, I'm switching over to that page.
Kraken Boss
Anyway, for the next boss, we're heading to the beach. It has two unique enemy types, jellyfish (most often without girl underneath them) and the siren. Enjoy:
You can find the dungeon layout below:
The Kraken boss itself has two grapples, one by her tentacles, and one by herself. But I'll let you discover that in-game.
Next
This means there's only one boss left (the final one), and only one enemy group left (ruins enemies). Once that's done, I'll have a look at curios and other dungeon elements, and improve those. But the final version of the game is close now and I'm hoping to get everything done by October.
At the same time, I'm cleaning up a lot of the underlying code of the game. I'm using this game as the basis for the next one, so have to keep the spaghetti in check. If you're not a modder, and all goes well, you shouldn't really notice. But more about that later.
Changelog
Major:
- Kraken boss dungeon, with the kraken boss and Siren and Jellyfish enemies.
Minor:
- The plate items got a glow up, thanks Jimmy G.
- Moverequirement scripts now use scopes, this only affects modders, the old formatting is still supported (but not for long).
Bugfixes:
- Dot conversion didn't work if defender had multiple types.
- Swift actions didn't show in all cases.
- Web Spider ai was a bit broken.
- Some dot applications were broken.
- A door in the Errant Signal was incorrectly rotated
- Arcane Consecration added tokens to self
- Texture fixes for cowsuit
- Removing a cursed item would also remove all uncursed items of that type.
- Kidnapping could replace permanent equipment.
- Prevent enemy overlay in reinforcements.
- Flowerbed icon had overlapping vines Safety for sprite scripts, prevent a Forevix crash.
- Missing straitjacket side texture for sprites.
- Sometimes the text "Cleared" got broken off in the map panel.
- Errant Signal dungeon had Dreamer tooltip.
- Removed Alchemical Alraunes from easy encounters and removed possibility of 2 at once in medium encounters.
- Adjusted Alchemical Alraune's Blanket Fire and Musket Shot with reduced durability damage.
- Guard no longer works on an enemy move that affects multiple targets. If an enemy move is flagged as an AoE, but only would affect one target, Guard still won't work on that move.
- Quirks would be lost when they dropped to 5 or less progress, rather than when they dropped to 0.
- Refreshing tokens or gaining an already forced token wouldn't count for "When gained X, gain Y" effects.
- The tooltip for moves was showing dodge capped at 90%, but moves were not capping dodge.
If you want early access to these changes (and a debug console), support me here:
Ero Dungeons [Old Version]
Darkest Dungeon but Lewd
More posts
- Ero Dungeons has Released!11 days ago
- Progress Report: Breaking Mods and Updating Scripts89 days ago
- Technical Devlog: Evolution of Scripting94 days ago
- Progress Report: Gargoyles, Lamias, and a Vine96 days ago
- Progress Report: ArachnidsJul 18, 2024
- Progress Report: A Livelier Guild and More RatkinJul 12, 2024
- Public Release: Beta 1.3: Mechanic, Dreamer, and HumansJul 05, 2024
- Progress Report: The Dreaming AdventurerJun 27, 2024
- Progress Report: Dreamer Boss DungeonJun 21, 2024
Comments
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My turn doesn't come, so I can't retreat
no limit?
Fixed in a hotfix.