Alpha Devlog 8: Progress Report


Here's another short update on everything that has changed since the last devlog. These changes will be part of Alpha 2.5 which will be released somewhere next weak (hopefully). Note that I release more frequent development snapshots on both my Twitter and Discord. If you're part of either, none of the below should be new.

Maid Class

New cursed class, the maid. She specializes in cleaning up debuffs/buffs. Unsurprisingly she also gets bonusses when working as a maid.


New Enemies, New Dungeon

I'm creating a new dungeon type, where the base enemy are spidergirls. The animations and textures for these are finished, I just need to flesh out some specific mechanics. Here's a low res screenshot from a rat riding a spider from my animation tests. 

New mechanics

The idea is that the spiders can cocoon and incubate the players. Since the former is easier to implement, I started with that. The whole incubation stuff requires extra belly textures, so I'm still working on that.


Quality of Life Stuff

Here's a quick list of all QoL stuff I've worked on since Alpha 2.4.1

  • You can now view all girls in the guild, including those working or in the party.
  • The adventurer overview now also shows all girls in the guild, making it easier to check the girls in your party.
  • You can now delete equipment in the guild with shift-click so it doesn't get cluttered with cursed stuff.
  • You can now start with randomized adventurers.
  • Higher levels of Prisoner (and Maid) now prevent enemies from equipping their equipment since it wouldn't get cursed anyway.
  • Recruits will no longer be generated with duplicate names.
  • You can now also lock in trainees and patients.
  • You'll now see a big red warning on the rescue panel until you click it for the first time, so you actually know it exists.
  • You can now right-click or press esc to exit panels.
  • RNG now uses a buffer, so you can't savescum through reloading.
  • You can now see the quantity of provisions in combat.
  • You will now be warned if girls can equip more moves.
  • Tooltips for basestats now say what they do.
  • Faltering tokens now remain until the dungeon is finished.
  • It's now shown how max morale is composed in Guild and in MoraleTooltip

Bugfixes

And a list for all bugfixes. Or also, a list of stuff that's broken in Alpha 2.4.1

  • Your girls will no longer get randomly shuffled at the start of combat.
  • The game should be playable again for systems not supporting Vulkan.
  • Bows are added to the unlimited gear.
  • Job lockedness and permanentness are now saved.
  • Restraint lover is now a positive quirk.
  • The latest upgrade to stats is now 6d5-2 instead of 5d6-2.
  • High Jump Kick recoil damage was 2500% instead of 25%.
  • Halfway through the tavern upgrade, all guests would disappear.
  • Upperslice didn't do any damage and moved the user instead of the target.
  • Censorship was overzealous with human enemies.
  • Forced tokens didn't count as tokens for the token related goal.
  • Subtitles would last too short if voice was disabled.
  • Durability bar didn't show up correctly in the tooltip.
  • Class tooltip duplicated rank in its name.
  • Removed the next day button in the guild, it's still a console command though.
  • If a girl with the prisoner class was forced to become a prisoner class, her level reset.
  • Quirks are now positive or negative depending on the file (should fix bugs related to that).
  • Warrior moves had wrong sounds.
  • Fake items had incorrect set and rarity color.
  • The guild girls had no censorship in censorship mode.
  • Dungeon effect of last dungeon still showed in the guild.
  • Max_HP,50 didn't work in martyr's seal.
  • When scrolling in fullscreen mode the map would clamp incorrectly
  • Set tooltip always was /6, even when no weapon exists
  • Faltering shouldn't disappear after combat
  • You could crash the game by doing some specific mouse movements during combat

Comments

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(1 edit)

Well now I feel bad, still on 2.4.1 but was starting to make a list of bugs to report, and well, they aren't on the list and I sat on them a bit to long it seems.

Gag of temperance isn't counted as a gag by traits looking for if your gagged. 

Prisoner class yoke has a clipping problem with a good number of items, most noticeably heavy armor where the shoulder pad is above the yoke. 

Prisoner class bondage mittens for some reason put the arms in the position of being in the yoke, as well as that the left glove is angled wrong when in that position. Some items in the trinket slots will revert the arms back down to the characters sides which makes much more sense for bondage mittens.

Uncursed prisoner gear is always treated as broken and wont protect against equipping, so no rags or rope harness wearing unless you want to get equipped. Right now this means prisoners that you keep prisoner set gear on will just keep getting there gear swapped out. But with new sets being added it will mean that a lvl 3-4 prisoner wearing full prisoner set will just get swapped to maid. Or if you put say rags on a mage for bondage enthusiast they will be treated as wearing nothing instead of having 30 durability of the rags. Equipping also just deletes what items they are replacing instead of unequipping and making you carry the items back or chose to delete them do to encumbrance, not sure if that is bug or intentional, but feels like it shouldn't be the case. 

 Lustful tackle becomes unusable at 100 lust (at least I think that's what causes it, its been rather random, could also be tied to the character order thing and treating as in the wrong position.) 

Rebooting unlocks jobs so if you had maids or tavern workers locked in they will return to your roster if you forget to relock them all on reboot. (this is good if you lose access to them but rather annoying, A button to unlock all jobs would be a better fix)

That's it for bugs that aren't reported. But also have a few suggestions. Being able to remove positive traits and also a option to lock negative ones would be nice, as well as making it clear what the max number of traits is. Getting plain on your tank sucks for instance. And many negative traits have give and takes, like breast envy, chronic masturbator, sadist. And some like Pheromonal are just flat positive if on a tank. 

cute ribbon and black ribbon having the exact same stat effect feels wrong, as cute ribbon is rarer maybe boost it to 20% instead of 10%. As is raw damage is often very low right now and dots are the way to go with many of the classes, mages in particular rely on dots for damage, so boosting a magic damage item won't mess up balance.  

A option to swap which of the guild npcs sprites is used would be nice, I liked serval of their looks in the second to last corruption versions much more than the fully corrupted versions, having the upgrades unlock next options but letting players choose would be great. 

Permanent class bonuses could use a buff of a +2 instead of just a +1, as its kind of a low reward for maxing a class. 

Going forward roster size will need to be increased, I would rule of thumb 2 slots  per class (for those who like collecting) with a added leeway of 4 or so slots for preferred classes or for building characters in. Right now I keep two of each class except mages and rogues which I keep 4 of each as often I run ether 2 mages in a party or 2 rogue, so like to keep backups in case of losing a party. Having a option to favorite character in roster and have a favorites tab or some other sort option would be great, Ideally you could make your own named tabs and add characters to them. A simple set of boxes under roster size that swaps between tabs and a icon in the character page that brings up the tabs and lets you checkbox add them two whichever tabs you want them in. 

Will be sad to see the advance a day option leave, even if its remains a console command, as I try to avoid them as it feels like cheating, will probably instead hop into dungeons and just bail instead of using the command, as my brain is weird and sees that as more fair. 

Will try to not sit on bugs as long in the future updates.