Alpha 2.5: Spidergirls and Maids
This is just a short devlog to let all of you know that a new version of EroDungeons has been released, since Itch subscribers don't get a notification when I just update the game.
The focal points of this update are the new cavern dungeons, new spidergirl enemies and the cursed maid class. The maid works as the prisoner, in the caverns dungeon enemies will equip parts of the maid set. Once you have enough parts you'll be turned into a maid, and need to level it up to get rid of the class. Maids in the guild now also offer more max morale if they have maid gear equipped.
The spidergirls can either cocoon your girls, leaving them semi-immobile, or force them to incubate their eggs (once the main armor has been destroyed). Letting the eggs grow and laying them will create new spidergirl enemies.
Anyway, next steps are another cavern enemy, and then the parasite mechanic (which means new enemies, new mechanics, and a new building).
Also, to make this devlog somewhat longer, I'll also post the changelog here for posteriority:
Content
- Maid class and maid cursed equipment. Maids can be set to work in the guild to increase max morale. In combat they clean up buffs and debuffs.
- Spidergirl enemies. The spidergirls can cocoon and incubate you.
- Caverns dungeon. New dungeon where you'll get equipped the cursed maid gear, it also promotes new crests, and has new effects when your girls get captured.
Minor
- You can now view all girls in the guild, including those working or in the party.
- The adventurer overview now also shows all girls in the guild, making it easier to check the girls in your party.
- You can now delete equipment in the guild with shift-click so it doesn't get cluttered with cursed stuff.
- You can now start with randomized adventurers.
- Higher levels of Prisoner (and Maid) now prevent enemies from equipping their equipment since it wouldn't get cursed anyway.
- Recruits will no longer be generated with duplicate names.
- You can now also lock in trainees and patients.
- You'll now see a big red warning on the rescue panel until you click it for the first time, so you actually know it exists.
- You can now right-click or press esc to exit panels.
- RNG now uses a buffer, so you can't savescum through reloading.
- You can now see the quantity of provisions in combat.
- You will now be warned if girls can equip more moves.
- Tooltips for basestats now say what they do.
- Faltering tokens now remain until the dungeon is finished.
- It's now shown how max morale is composed in Guild and in MoraleTooltip
- The guild unequip now swaps weapons with the default weapon instead of doing nothing.
- Post-Orgasm now lasts the entire dungeon and stacks.
- Grappled girls weren't released if the grappler died to a DoT
- Uncursed items would show as cursed in the inventory
Bugfixes
- Your girls will no longer get randomly shuffled at the start of combat.
- The game should be playable again for systems not supporting Vulkan.
- Bows are added to the unlimited gear.
- Job lockedness and permanentness are now saved.
- Restraint lover is now a positive quirk.
- The latest upgrade to stats is now 6d5-2 instead of 5d6-2.
- High Jump Kick recoil damage was 2500% instead of 25%.
- Halfway through the tavern upgrade, all guests would disappear.
- Upperslice didn't do any damage and moved the user instead of the target.
- Censorship was overzealous with human enemies.
- Forced tokens didn't count as tokens for the token related goal.
- Subtitles would last too short if voice was disabled.
- Durability bar didn't show up correctly in the tooltip.
- Class tooltip duplicated rank in its name.
- Removed the next day button in the guild, it's still a console command though.
- If a girl with the prisoner class was forced to become a prisoner class, her level reset.
- Quirks are now positive or negative depending on the file (should fix bugs related to that).
- Warrior moves had wrong sounds.
- Fake items had incorrect set and rarity color.
- The guild girls had no censorship in censorship mode.
- Dungeon effect of last dungeon still showed in the guild.
- Max_HP,50 didn't work in martyr's seal.
- When scrolling in fullscreen mode the map would clamp incorrectly
- Set tooltip always was /6, even when no weapon exists
- Faltering shouldn't disappear after combat
- You could crash the game by doing some specific mouse movements during combat
- Items could get lost when latex ring added an item
- You could get double headgear (or footwear, or gagwear) in some cases of forced equips
- The dungeon UI broken when you had to many inventory lines
- You could hardlock yourself if you accidently locked all your girls in training or the mental ward
Files
Ero Dungeons [Old Version]
Darkest Dungeon but Lewd
More posts
- Ero Dungeons has Released!47 days ago
- Progress Report: Breaking Mods and Updating ScriptsAug 08, 2024
- Technical Devlog: Evolution of ScriptingAug 03, 2024
- Progress Report: Gargoyles, Lamias, and a VineAug 01, 2024
- Progress Report: Obligatory Beach EpisodeJul 26, 2024
- Progress Report: ArachnidsJul 18, 2024
- Progress Report: A Livelier Guild and More RatkinJul 12, 2024
- Public Release: Beta 1.3: Mechanic, Dreamer, and HumansJul 05, 2024
- Progress Report: The Dreaming AdventurerJun 27, 2024
- Progress Report: Dreamer Boss DungeonJun 21, 2024
Leave a comment
Log in with itch.io to leave a comment.