Public Release 2.6.6
Ero Dungeons [Old Version] » Devlog
With the lab area finished, it's time for another public release. This one contains the lab area and machine enemies, as well as a new cursed cow class. It also has a lot of other stuff, listed in the changelog below. I also started work on some new stuff in the Patreon version, there I'll start working on new personality mechanics. As seen below, girls have two well rounded personalities already (their initial personality is set at the start, but cowgirls can get some HUGE personalities).
Changelog 2.6.7 (Patreon only for now)
Content:
- There's now a panel to track boob size. More content will be added there soon.
- The caverns now have a background texture.
- A bunch of new, sometimes cursed, weapons. They use new scripts for durability damage modifiers, and on hit effects.
- Building textures and a progressively hornier nurse for the hospital.
- You now build up a victory streak by succeeding in dungeon missions without retreating. This increases loot gained.
- Enemies will no longer equip any item from a set when equipping cursed gear, only predefined ones.
- Some backend refactors and cleaning of the code.
QoL:
- You can now see the goals of your adventurers at a glance, including whether you have progress in them, including the uncurse goals.
- You can now save and load preset party layouts.
- Some preset parties get small combat bonuses.
- When selecting a guarded target, it highlights the guarding enemy.
Bugfixes:
- I refactored the scripting system for moves, this should remedy any bugs related to tokens being applied to the wrong person.
- Taunt wouldn't get removed on non-damaging attacks.
- After going to the provisions screen of a dungeon with no item and exiting the screen, dungeons with items won't show the item they give on their provision screen.
- Going to the dungeon provision screen of a dungeon with 'No effect' will show the effect of the last selected dungeon.
- The blink animation was shown above the maid face masks
- If multiple effects would move a girl, she would only follow the last effect.
- Animated sprites didn't work on export.
- Some equipment would show under the expression in the icon of adventurers.
Changelog 2.6.6
Music:
- With the Patreon money, I've commissioned an artist to add music tracks (Horbror, known from the game Dreams of Joy Departed).
- New tracks for the forest, both overworld and combat.
- New tracks for the lab, both overworld and combat.
New Classes:
- New Cursed Class: The Cowgirl: Whe who uses her gifts of big boobs to support the team. This comes with lactation tokens and two new breast sizes.
- New Class: The Noble: A dodge tank with Ripostes. The idea is that a knowledgeable player can keep her out of harms way while she stabs the enemy to death. In Darkest Dungeon terms it's a grave robber who learned how to Riposte. Great for people who like to see enemies die on the enemy turn.
- New Class: The Alchemist: A class that deals large amounts of damage but is dangerous to use. She has a swift (so can be used before your actual move) move that greatly increases damage at the cost of accuracy and/or hurting herself and her party. In Darkest Dungeon terms it's a Leper that decided to switch the sword for a shotgun. Great for people who have a crippling gambling addiction.
- New Class: The Paladin: A slow start hybrid class between a warrior and a cleric. She builds up momentum with Divine-tokens which she can unleash all at once. In Darkest Dungeon 2 terms it's like a mix between a Vestal and an Occultist. She also gets a move to undo one turn in combat, because that's neat.
New Area:
- The labs area, filled with new enemies. Enemies in the labs are mostly fucking machines, including a new grappling enemy and a milking machine. The gimmick is that they turn to scrap when they die and can be resurrected by ratkin (or human) technicians.
Other Content:
- Hypnobat enemies in the caverns, that also leech your life.
- Parasites (six of them) that attach themselves as parasites.
- A nursery to insert, grow, and sell parasites (for mana).
- Textures for the merchant of the nursery and her lewdification.
- Some new encounters types.
- Modding support,
- A hospital for cosmetic changes to your characters.
QoL:
- You can now sort the guild inventory (alphabetical by default, also type, rarity, set).
- Added an infinite symbol to tooltip if item is infinite.
- Doubleclicking employed girls will now unemploy them.
- Added sorting options to the girls in the guild (custom, alphabetical, class, level, lust).
- Completed goals, levels, and uncursings are now shown during combat or in the dungeon conclusion.
- Reworked the layout and colouring of the class panel in the guild.
- Reworked the suggestibility tooltips.
- You can now change the keybinds.
- There's now an overview of all DoTs in the glossary.
- An uncursed cursed item will now have a broken lock in its tooltip.
Minor changes:
- Added quirks for parasite growth (fertile (+100) - infertile (-100))
- New prisoner weapon: Armbinder of Adequate Violence.
- You can now remove positive quirks and lock in negative ones.
- Console commands that require a target are now more lenient, and will also try to get a player or enemy from a currently open panel.
- Noble subscribers can now skip between autosaves using ctrl+u and ctrl+y.
- Added voicelines for dismissal and new classes.
- Yoke and Featherduster are no longer cursed.
- Sound sting when equiping cursed item
- The ratkin paladin can now only use her heal five times per battle.
- Two items (earrings of protection and earrings of spontaneous orgasms) weren't included in the loot table.
- Updated the equipment tutorial.
- The 'list' command now lists stuff alphabetically and also lists provisions and goals.
- Added a command to set a specific development goal to a player.
- Added a command to add a provision.
- Demonic canines are more common nowadays.
- You can now have a larger roster.
- Full level cursed classes now confer immunity to the class changing effect of their equipment.
- So if you are a fully leveled prisoner, you can wear prisoner equipment as any other class without getting turned back into a prisoner.
- Changed the level curve a tad.
- There's a new type of cursed equipment that doesn't curse on equip but only after a hidden trigger is met.
- Added a couple new weapons, some of which are cursed.
- Mark Target move has been reworked.
- Smoothened out some animations, especially when dying.
Bugfixes:
- Your party always got shuffled, even at a 10% chance.
- Forced dots didn't work, unless there was also a normal dot of the same type.
- Very long player names would break all sorts of containers.
- Updated some building upgrade descriptions to be more clear.
- A fully upgraded guild would break the Guild Hall panel.
- The retreat button is now hidden during the tutorial, and those buttons are now aligned properly.
- The Patreon and Discord link didn't work in the Settings
- The dungeon morale wasn't always an integer.
- You could still access the equipment panel on a recruit by first selecting it on an already recruited girl.
- You can no longer access the class panel on recruits.
- Cutins would show even if the attack (e.g. Incubate) would miss.
- If a parasite missed Attach, its puppet would disappear.
- Grapple tokens and faltering tokens would show 100000 turns remaining.
- Job tooltips now also show the name of the girl.
- Misanthrope had the effects of Beast Lover and Anthrophile the effects of Beast Fetish.
- Estrus could kill if the girl was faltering.
- The guild upgrade panels would get squashed if there were too many veteran recruits.
- Items can now have multiple types. So you can no longer use gags or visors while wearing a gas mask.
- Spiderrider is now correctly centered, making it more clear that she takes up two positions.
- Reworked the versioning system so it's no longer hardcoded, which fixes stuff like saves from public 2.5.1 not seeming compatible with 2.6.
- The end dungeons with a parasite goal wasn't working.
- The guild camera will no longer move on building panels or when you rename the guild to "WASD guild".
- The minimum lust of items would stack, so a Nympho with a Collar of Lust would get a minimum of 100 lust.
- Dungeon related effects showed up in the guild based on the last visited dungeon.
- Gas mask didn't prevent DoTs from non-move sources.
- If no valid reward was available, the dungeon info at the provisioning screen showed an empty panel.
- Perfect maid added stealth twice.
- Mental Ward/Training Field/Nursery would close if you right-clicked a girl for more info.
- Added role icons for the Patreon tiers.
- You could reroll the rewards for rescue missions by going in and out of the world map.
- You couldn't move girls from the party directly to a job.
- If you double clicked the lower half of a girl in the guild, the adventurer beneath her would be sent to the party.
- Completing a dungeon without reward could crash the game.
- Very long guild names would break the game.
- Latex hood didn't block other headgear.
- Moves that bypass tokens now have their damage displayed correctly.
- You could reroll gained quirks by hard quitting out of the dungeon conclusion screen.
- A masturbation lover chronic masturbator didn't get Masturbate+.
- Strength tokens didn't negate weakness tokens.
- Chastity belts didn't block masturbation lover's Masturbate+.
- Forced moves now have priorities, so the red armbinder will no longer override orgasm and other stuff.
- Removing lust with a move will no longer work against the "take lust damage" goal.
- Healing no longer removes silence, strength, crit or other offensive tokens. It will no longer be affected by crit tokens.
- Combinations of normal tokens and forced tokens would display weirdly.
- Broken equipment was intact in the kidnap animation.
- Forced dots combined with normal dots now show turns left.
- Forced tokens weren't marked when the attack you used affected them.
- Fixed some incorrect subtitles.
- Love added by moves like massage or lick clean didn't count towards love damage goals
- Cleanup didn't target allies.
- Makeover didn't add a random positive token.
- Defeat enemies, get tokens, and take damage goals would only trigger for actions happening as a cause of a move (so no dots or crests).
- Speed tokens now trigger at round start instead of at turn start, which means they aren't useless.
- If you loaded a save where an adventurer was grappled, the game could crash.
- If an item is broken, it would permanently disable its effect until reloading, even after restoring its durability.
- Kleptomaniac interacted incorrectly with the loot chests.
- Bug where interaction with the wooden chest would trigger multiple times when playing by mouse.
- You can now interact with that chest even if you stand directly next to it.
- Alternative quirks didn't work for script conditionals (e.g. gag of temperance didn't trigger silent support)
- Some fixes in the tutorials.
- Only the effect of the last level of a class applied.
- After swapping, the permanent bonus of a class would apply twice.
- Equipment of kidnapped girls would disappear.
- The levelup command didn't work outside of dungeons.
- If you select a quirk for locking / removal and switch to the other one, the quirk seems to stay selected but gives an error once you confirm the process.
- If you started a dungeon without a girl in the first position, you couldn't lose combats.
- Chance based timed effects (such as parasites) weren't shown in the pop overview.
- Scripts that applied per token, ignored forced tokens.
- Boob censorship didn't work with the largest boobs.
- Boob censorship layer was below the clothing layer.
- Some corrupted savefiles will be fixed automatically now. (thanks Keyarl)
- Girls would turn invisible if they resisted a grapple.
- Kneeling puppets didn't have working larger boobsizes.
- Cotton underwear showed as latex underwear on larger boobsizes.
- Lactate would completely brick saves.
- Veteran cows didn't get immunity to cow equips.
- The box of acquired quirk extended all the way to the right in the conclusion panel.
- Higher level stagecoach adventurers would start with level 1 goals.
- Block was shown when bypassing block tokens.
- Icon and class name didn't update when the equipment changed. (thanks Mexolius)
- Max stat move requirements used the target stat instead of the owner stat.
- The load console command had some spaces behind the name, making it impossible to use.
- When navigating with the mouse, you could have some involuntary movement when clicking out of panels.
You made it to the end. Congrats! Here's a nurse for your trouble.
Files
Ero Dungeons Windows Alpha 2.6.6 115 MB
Nov 03, 2023
Ero Dungeons Linux Alpha 2.6.6 115 MB
Nov 03, 2023
WebAlpha267.zip 97 MB
Nov 03, 2023
Ero Dungeons [Old Version]
Darkest Dungeon but Lewd
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- Public Release: Beta 1.3: Mechanic, Dreamer, and HumansJul 05, 2024
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Comments
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Found a strat that negate the trickshot penalty:
I don't know if this intended or a bug, but I done it because I not want taking chances and just desire crit DPS.
This requires two turns right? So seems preet balanced.
love the new music for the levels!