Progress Report: Curios


What's a curio?

Curios come from Darkest Dungeon. There they are interactables that you encounter during your dungeon delving. You can cleanse them with provisions and get benefits or debuffs from interacting with them. They serve the purpose of making the dungeon runs less repetitive. Here they serve the same purpose and ensure that the dungeons aren't just empty rooms and combats. However, while they are interactable, curios here work in a completely different manner.

How do curios work?

Curios take up an entire room, though multiple ones can be combined. When interacting with them, either forcedly or by choice, each party member will have an opinion of how to handle the situation. Those opinions depend primarily on their personality, but can also be based on their quirks, class, or stats. You then decide which option (or none if the curio allows so) to pick. These options can range from your adventurer getting fully healed, getting extra lust, getting forced equipment, or even getting permanently turned into a [REDACTED]. 


What curios are there?

There are currently 18 curios, ranging from a simple wooden chest or brainwashing device to a ratkin tavern or graveyard. Curios are easily extendable, so more will undoubtably be added as the project goes forward. Some curios are dungeon specific, others aren't.


What's next?

Next week I'll be closing these mechanics updates. The last bugs will be fixed, equipment will get some extra flavor texts, and a kind soul has been working on a quest system. What follows after that? Well that's up to the patrons to decide:

 

Changelog

Content

  • Curios, of course.
  • Healing no longer is no longer percentage based on max HP, instead healing done is increased by WIS and healing received by DEX.

Minor

  • There's now a console command to create a specific room: create_room.
  •  There's now a console command to turn all possible gear infinite: all_gear.
  • Cocooned girls now have custom sprites.
  • Changed goals for curse accessories, making the cursed class equips easier to remove. 
  • New goal: Gain Sensitivity.
  • Streamlined token counters + save now also counters blind.
  • Loot from enemies has been reduced to take curios into account. 
  • Lust Explosion gives satisfaction. 
  • Cramps token increases cramps chance with 10% instead of 5%. 
  • Gear that can only be equipped by certain class types now shows this in the tooltip. 
  • Hypno eyes for desire textures.
  • Removed shovels and keys.
  • Divine intervention has been buffed, it goes one save further back and resets the random buffer.
  • There are icons for the minimap.
  • Armbinder of Adequate Violence now behaves like the Armbinder of Excessive Violence
  • More equipment from Heretic Angel.

QoL

  • You can now check missions even if you have an empty party.
  • Clarified when you can't complete dev goals due to low dungeon difficulty. 
  • Clarified that doing dev goals after level 4 doesn't do anything.
  • Added more leeway for clicking towards the next room. 
  • Rarity display is now more clear.
  • Spruced up the losing conclusion screen. 

Bugfixes

  • Stop "Overencumbered" from appearing for a split second when exiting battle.
  • Victory streak no longer starts at 8.
  • Dungeons didn't get saved in the overworld. 
  • Token scaling didn't work and could crash the game.
  • Daily desire gain didn't work and could crash the game.
  • Personalities didn't affect crests correctly.
  • Mantra cure part of Mental Ward was quite broken.
  • When a girl ripostes a dead enemy (e.g. after multiple ripostes) the game would crash.
  • Some randomness, like afflictions, wasn't kept after saving. 
  • Bunny ears no longer prevent wearing earrings while allowing other ear types. 
  • Quirk decay for personalities didn't work correctly.  
  • Quirk removal could cost half coins. 
  • Movement indicator would remain visible after switching rooms.
  • Weakness scanners didn't die if everyone dodged it's attack. 
  • Weakness tokens got highlighted even if the move did no damage. 
  • Blind tokens got ignored if the move did no damage. 
  • Mantra stat reduction wasn't shown in the stat tooltip.
  • Acid bangle has been removed, so acid bangle (cursed) is the only acid bangle.
  • You now get the infinite gear for a class once unlocked.Curio effects are hidden until seen once.
  • Lust was incorrectly aligned in combat.
  • You can no longer call preset teams "" 
  • You can no longer retreat during the enemy's turn
  • Right-Clicking the in-combat info no longer opens it again if you were hovering an adventurer. 
  • Retreat panel was off center in the dungeon.
  • Desire panel wouldn't stay selected in dungeon or combat.

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