Progress Report: Class Rework
Class Rework
I've wanted to rework the class system for a while now. The current system of "three moves per level" and "four levels" was rather rigid. I wanted a more dynamic system that would also make it possible to easily create smaller classes. So, while I was working on the petgirl class, I decided to just get it done.
The idea is that classes exist of different upgrades which are bought using point obtained from completing development goals. After completing a set amount of goals the character "levels up", but that only matters for uncursings and the dungeon difficulty required for goals. So with the goals you buy upgrades which give you the moves or stat boosts as before. This allows you to beeline certain moves and feel like you're growing faster.
And before I forget. The pet class is now added, it mostly works like the other cursed classes. But its weapon prevents her from wearing outfits and underwear.
As always, this system is completely moddable. Creating new classes, and changing existing ones, is as simple as changing text files.
Dollification Mod
I've heard that dollification is a somewhat common fetish, so wanted to use this channel to let people know that there's a very well-developed dollification mod for this game. You can find it in the Discord.
What's Next
Next week there's going to be a new public release, containing the curio and quest stuff.
Furthermore I'll start working on the actual swamp enemies. Currently the dungeons are available, but they only contain ratkin placeholder enemies. First are some slimegirls, since they should be quite simple to add while being busy with all the holiday stuff.
Changelog
Content
- Full rework of the class system.
- A new pet class and its gear.
Minor
- Swamp dungeons are now available (albeit without new enemies for now).
- Some performance enhancements for larger guilds and the desire panel.
- Lust change is only shown in the daily log if the lust has actually changed.
- Added minor autosaves in the guild.
- Added console command to reveal minimap.
- Meoaim's extra weapons now have custom animations.
- Made it clear that gold from selling a curio appears in the guild and not in the inventory.
- Levelup command has been reworked. There's a new "set_points" command to set upgrade points.
Balance
- Ratkin Paladin can no longer heal himself.
- Warspider's Guard now has a two turn cooldown.
- Warrior's Mark Target now adds two vulnerability tokens.
- Mage's Blink adds stealth instead of dodge.
- Mage's Magic Missile now ignores defensive tokens.
- Cleric's Pray now also heals a bit.
- Cleric's Shield of Faith now adds riposte.
- Cleric's Seamantle now gives two dodgeplus tokens.
- Cleric's Bane does a small amount of damage, gives exposure and can no longer be resisted.
- Rogue's advance and retreat now deal less damage but have a bleed dot.
- Rogue's find weakness now always removes positive tokens.
- Rogue's open vein does slightly more bleed damage.
- Rogue's upperslice does a small amount of bleed damage.
- Alchemist's upper damage ranges have been increased.
Bugfixes
- Mods didn't work on Linux.
- Portraits and characters were drawn slower than usual, leading to slowdowns everywhere.
- Maids (from cocoon curios) were generated with 0 WIS.
- Larger boobs in the kneeling puppet weren't shown correctly.
- Durability wasn't displayed in case of items in the dungeon equip group.
- Forced tokens weren't recalculated after repairing broken gear.
- Armorless goal was missing for level 1-2
- Chronic Masturbator has been changed and is now a negative quirk.
- Minimap curio didn't reveal minimap.
- Typos.
- There was no default text for the shrine curios.
- Interacting with the lake curio caused major exhibitionism.
- Goal checks could cause crashes when reequipping partially cursed gear that got unequipped after kidnapping or curio.
- Curios that healed all lust could crash the game.
- Pick random wasn't actually random. This caused caverns to be overrepresented in missions.
- Doubleclicking a girl on a hidden building would unemploy her.
- You could skip past curios by opening and closing the menu.
Ero Dungeons [Old Version]
Darkest Dungeon but Lewd
More posts
- Ero Dungeons has Released!60 days ago
- Progress Report: Breaking Mods and Updating ScriptsAug 08, 2024
- Technical Devlog: Evolution of ScriptingAug 03, 2024
- Progress Report: Gargoyles, Lamias, and a VineAug 01, 2024
- Progress Report: Obligatory Beach EpisodeJul 26, 2024
- Progress Report: ArachnidsJul 18, 2024
- Progress Report: A Livelier Guild and More RatkinJul 12, 2024
- Public Release: Beta 1.3: Mechanic, Dreamer, and HumansJul 05, 2024
- Progress Report: The Dreaming AdventurerJun 27, 2024
- Progress Report: Dreamer Boss DungeonJun 21, 2024
Comments
Log in with itch.io to leave a comment.
That slimegirl sprite as christmas decoration, would be quiet fitting for christmas themed pins like what typically those pine tree accessory. Bet the hair's glow in the dark. Also hair's remind me of christmas tree lights. Next week for fresh save to give you more data? Happy New Year then.
我玩了這遊戲,毫無期待的
事實上,也沒有甚麼可以期待的
遊戲方面,我還沒有玩到可以H的部分,耐心就被用光了
充滿卡頓的回合制是我從來沒想過的,看得出來是效仿著黑暗地牢的風格,但是完全沒有直覺性的操作,跟充滿謎團的按鈕位置讓人難堪,更別說反應在操作上的延遲
更糟糕的是,城鎮上的設施,除了訓練場跟馬車以外,沒有一個可以使用的;以及訓練場竟然只有屬性10的最高限制、即使是剛剛加入的腳色都有平均12的能力
最終我失去了繼續下去的想法,只留下一點期待十年後的可能性
PS:腳色的職業跟裝備不綁定,直接導致的就是混亂的角色辨識與困難的技能選擇,希望是以後可以用某種方式解決,我知道這遊戲的紙娃娃系統是很重要的"樂趣",但渴望更加有辨識度的畫面
使用 Deepl 是因为我既不会读也不会说中文。为了安全起见,我将使用大陆台湾使用的简体中文版本。是的,从头发、肤色到服装都是模块化的,只有特定等级才能使用的武器除外。除了武器之外,其他所有东西都有耐久度,其目的是让敌方实体强制装备任何有空闲插槽的人,或者如果插槽的耐久度为零。如果您想要快速色情或不那么复杂的东西,F95 论坛有很多供您选择的内容,感谢您在不抱任何期望的情况下进行尝试。我希望无论您身在何处,都能在互联网上享受到实惠的一切。
呃,有點搞錯重點了,首先 謝謝你的回應,也感謝你的祝福
我理解裝備之類的紙娃娃系統,他們很便利也很實用,希望完成"複雜"且大量的人物時 ,這可以提供很方便的功能
黑暗地牢的系統成熟度上就有很多的優秀之處,有點難說明,但是玩過DD應該理解,從進入戰鬥、腳色的進攻與選擇技能、受傷的反應跟對旁白的咒罵,可以讓人更深入地享受遊戲的氛圍中,我並不僅僅是想要快速的色情,如果想要、很多資源可以馬上獲得的,而是更可以"碰觸"的遊戲
至於我毫不期待的原因,我必須說 這種類型的遊戲往往需要大量的琢磨與校準,屬於非大型機構的小工作坊 往往難成大就
這不是任何人的錯誤或是不足,單純的需要很努力的很枯燥的大量作業
Found a bit of an issue when going from previous 2.74 to this new 2.75.
Characters will still show number of skills equipped they had equipped previously (5/5), but those skills aren't available/won't show up in the skill list if the skills are locked behind skill tree. You also can't un-equip a skill that is hidden like this (unless you are able to go down the skill tree points to "unlock" said skill. )
Hot damn, this looks like a good update. The Petgirl looks great, and the new move system seems like it could help specialize the characters more efficiently. Surprisingly, I'd say that the best parts about this update are the Ratkin Paladins and Warspiders losing their ability to just spam tank abilities. That, as well as the buffs to the girls, really shows you're paying attention to the people playing the game as well as the game itself, and I really like that :)
This game is genuinely great, and as soon as I get a more reliable source of income I'm probably going to find a way to give you money (probably either Patreon or Subscribestar). I look forward to New Years!
Quite a few Cleric buffs.
Looking at the analytics a bunch of their moves were never used, which is why those ones got buffed.