Beta Roadmap
Ero Dungeons [Old Version] » Devlog
It's time for another one of these. The previous devlog, 6 months old now, can be seen here: https://madodev.itch.io/lewdest-dungeon/devlog/580268/another-roadmap, you'll see that everything has been implemented. All mechanics are now implemented, and it is time to polish the game and finish the bosses. The following will happen before the game is finished for release:
Bosses:
- First boss (the Iron Maiden in the Ratkin Fortress) has been finished, as is the possibility for custom dungeons.
- The remaining 7 bosses will follow, each will have its own custom dungeon:
- Latex Mold [DONE]
- Seedbed [DONE]
- Signal [DONE]
- Mechanic [DONE]
- Dreamer [DONE]
- Kraken [PARTIAL]
- The Final Corruption
More Content + Balancing:
Every part of the game needs more content and balancing, in particular:
- New Gear + Balancing. [DONE]
- Gear rarity should depend on item complexity to smoothen the learning curve.
- Bunch of new gear.
- Spread out cursed equipment more, and make the uncurse goals more fun.
- New Quirks + Balancing.
- New Enemies and Encounters (including more challenging ones):
- Slimes [DONE]
- Ratkin [DONE]
- Spidergirls [DONE]
- Greenskins
- Plants [DONE]
- Bats [PARTIAL]
- Machines [DONE]
- Humans [DONE]
- Affliction Balancing. [PARTIAL]
- Currently lust isn't a big issue, unless it's very late game, this needs to be balanced.
- Updating Older Buildings.
- The older buildings look atrocious, compare the church to the guild hall for example.
- Extra Corruption Effects.
- Getting equipped with cursed gear isn't that bad, the idea is to add some unique quirks or other fun effects.
- More Curios.
- Especially the Ruins and Swamps are severely lacking in curios.
- Combats can now also have custom effects, which is very underutilized.
- Dungeon Loot + Difficulty Balancing. [DONE]
- As said, the game is rather easy in the higher difficulty dungeons.
- And the higher difficulty dungeons aren't that worthwhile.
- Class Balancing.
- New Expressions [DONE].
- New Goals + Balancing.
- Job Balancing [DONE].
- In particular the bonus efficiencies need to be expanded upon.
- More Morale Effects + Balancing.
- Parasite Visuals + Effects Rework. [DONE]
- Parasites are in a rough spot. Their effects are lackluster and they don't have on-puppet visuals.
- More Special Party Types.
- Did you even know this mechanic existed?
- Tutorial rework. [DONE]
- Voicelines.
- Voicelines are missing for some classes and some buildings.
- I'll also add voicelines for the boss dungeons.
UI overhaul:
- Currently, the vast majority of the game uses the default Godot UI, I'll update it to make it similar to the Ero Witches one. [DONE]
- Add a bunch of sound effects for button clicks, different buildings, and different actions. [DN]
Release Stuff
- Moving to a new Itch page, a trailer, you know the stuff... [PARTIAL]
Ero Dungeons [Old Version]
Darkest Dungeon but Lewd
More posts
- Ero Dungeons has Released!49 days ago
- Progress Report: Breaking Mods and Updating ScriptsAug 08, 2024
- Technical Devlog: Evolution of ScriptingAug 03, 2024
- Progress Report: Gargoyles, Lamias, and a VineAug 01, 2024
- Progress Report: Obligatory Beach EpisodeJul 26, 2024
- Progress Report: ArachnidsJul 18, 2024
- Progress Report: A Livelier Guild and More RatkinJul 12, 2024
- Public Release: Beta 1.3: Mechanic, Dreamer, and HumansJul 05, 2024
- Progress Report: The Dreaming AdventurerJun 27, 2024
- Progress Report: Dreamer Boss DungeonJun 21, 2024
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