Progress Report: Custom Dungeons, Uncensor Patch, and Slimes
An uncensor patch is out! Go apply it, put it directly next to the .exe file and don't change the name.
As always after a public, there are a bunch of bugfixes. I'll cherrypick them and upload bugfree public version (without bosses) next week.
Creating Custom Dungeons
The custom dungeons use the same room based system as the procedurally generated dungeons. It's a surprisingly good way of creating dungeons too, it keeps you from spreading dungeons too thin and having too much empty walking space. The first game that I saw do this was Odyssey of Gianna, which is a great game.
The first dungeon was made fully by hand, painstakingly creating custom scenes by hand, naming them, and making them fit together. It works fine for a small prototype, but if I'm making 7 more of them, I need some better tools. Fortunately, Godot allows tool scripts inside its editor, which allow you to change things in editor as you would in the game.
So first I make a layout. A tilemap with layers. Each tile is a room, each layer is a floor.
After I click the magic button it generates a full floorplan with all individual rooms. Those still need to be filled in manually of course, but that also has some tricks. There are buttons to generate the visuals, ensure that the sides match with the surrounding rooms, the minimap tile is correct, and all content inside is set correctly.
I have the big plan for the dungeon set up by now, and then just have to fill in the individual rooms with content. This is a lot less work than designing the whole dungeon. It's also why many RPGMaker dungeons look extremely lifeless and empty, as a creator you are automatically going to try zooming out and make things to large. Staying restricted to rooms really helps here.
Anyway, a partially filled in second boss dungeon is shown below.
The Latex Dungeon:
The gimmick behind the second dungeon is latex. Parts of the dungeon are covered in sticky latex which slows down your adventurers and can turn into cursed latex gear. As in the previous boss dungeon, there's a straightforward dangerous path, and a safe longer path. Don't be a coward, take the plunge.
Even the enemies are latex. There's slimes and less fortunate adventurers, the latter only appear in this dungeon.
The dungeon also contains some new curios, for a (mostly) permanent latex transformation. I promise that it won't kill anyone like another loved curio. It's more a reward for the brave adventurers that survived the latex dungeon, yes, indeed.
And there's a boss as well. I won't spoil it, so you get the pleasure of seeing it for yourself. Though I can say that it took heavy inspiration from the Alarune from Black Reliquary.
Additional Slimes:
The idea behind the content phase of the game is to take each aspect of the game and add a bunch more content. In this case it means 10 more slimes.
They all use the same slime puppet, so are relatively new to make. They just need some custom coloring, hair, equipment and moves, and they are ready for action. I also reworked the slime encounters to include the new ones of course.
What's Next:
A boss dungeon per week isn't really feasible. Even now I haven't been able to fix all bugs from the public version. I'll spend next week doing QoL fixes and start working on the final gear updates (because I desperately need more latex gear) and rebalancing.
Changelog:
Major:
- A new custom dungeon for the second boss.
- A semi-permanent latex transformation for your adventurers.
- 10 new slime enemies.
- 50 new encounters for those 10 enemies (of which some aren't accessible yet since they are a new "elite" difficulty).
Minor:
- Goals are now shown in combat.
- You can now teleport between cleared rooms by clicking on the minimap.
- Unique rarity for preset recruits.
- Boss dungeons are now shown in the top bar of the overworld.
- Clarified lust_conversion and lust_recoil.
- If normally a curio wouldn't give any loot due to kleptomaniacs or bad luck, it now gives 25 gold, to show you it isn't broken.
- Nalia preset.
- More scripts for modders. Thanks PeteTimesSix, AFKgjiAE and Luei!
Bugfixes:
- Horse gear wasn't correctly cursed.
- Mana was granted as gold in the end of dungeons.
- Some dungeon layout were incompleteable.
- Ratkin Stronghold curio choices could lock the dungeon.
- You can no longer skip past the river.
- The boss didn't count as cleared if you saved in the middle.
- Clearing the boss didn't count for the mission completion.
- The milk gain from the quest didn't parse correctly.
- Using presets too often in the custom rules would crash the game.
- Desire actionscript had confusing description.
- Red and Black skintight suit were displayed incorrectly on a pet.
- Incorrect newlining on the HP tooltip.
- Pressing clear destiny points would immediately clear the points instead of waiting for confirmation and wouldn't update the UI.
- Censorship settings wouldn't get saved in case of some specific save configurations,
- Mana didn't update when rerolling goals.
- Couldn't click dungeons in part of the top of the overworld map.
- Expressions weren't working for the Kneel puppet.
- Durability of the outfit can no longer be restored when pregnant.
- Fixed ripostes when cocooned.
- Made the game more robust against poorly formed mods.
- Girls could get lost during an upgrade to fewer jobs.
- If you saved during a quest dungeon, the quest wouldn't couldn't as completed.
- You could get stuck in a wall in the first boss dungeon in a map transition to the left.
- Mods are now correctly hidden on mobile.
If you want early access to these changes (and the previous boss dungeon as well), support me here:
Files
Ero Dungeons [Old Version]
Darkest Dungeon but Lewd
More posts
- Ero Dungeons has Released!10 days ago
- Progress Report: Breaking Mods and Updating Scripts88 days ago
- Technical Devlog: Evolution of Scripting93 days ago
- Progress Report: Gargoyles, Lamias, and a Vine96 days ago
- Progress Report: Obligatory Beach EpisodeJul 26, 2024
- Progress Report: ArachnidsJul 18, 2024
- Progress Report: A Livelier Guild and More RatkinJul 12, 2024
- Public Release: Beta 1.3: Mechanic, Dreamer, and HumansJul 05, 2024
- Progress Report: The Dreaming AdventurerJun 27, 2024
- Progress Report: Dreamer Boss DungeonJun 21, 2024
Comments
Log in with itch.io to leave a comment.
How do you use mods for Android?I couldn't find a file called "mods", and even if I created the mod name in the game, it wouldn't be able to read the content
All of the above are translation software
How i can apply this patch on android?
desperately needing more latex gear is very relatable , . . .
good work, keep it on :3
Take your time. Just make sure you (and whoever you work with) have rubber duck or anything that you can brainstorm with, and a month's is quiet a time to shovel through. Heck, you make the general workflow ideas and procedure is understandable even to novice, so I sure folks will find ways to both squash bugs, along with the analytic data, and whatever chucked into the chat server/forum. I'll check Oddysey of Gianna out, and shoutout about your game at same time.
The milk slime looks like a cum slime 🤔
But she's is wearing the cow hat and the bikini top, so it's definitely a milk slime.
Just so you know, there's a Discord: https://discord.gg/fkc93R6sYe
It's a lot easier to communicate that way :)