Progress Report: Bunny Class and Gear Rework II


Bunny Class

What better way to celebrate Easter than to add a bunny class. With the bunny suit in game, it was only a matter of time. Her idea is high damage moves with recoil, and some strong heals that grant drunk tokens. I also added some alternative outfits, like the reverse bunny:


And the bunny waitress:


There's also a full table variant that disables her turns completely, but is quite useful for getting the team drunk.


UI Stuff

At the same time I'm busy with reworking the UI. This mostly entails putting neat boxes and margins everywhere. It isn't fully finished, but some parts are (mostly). Old on top, new on bottom.

Combat

Dungeon


Overview



Gear Part II: Cursed Classes

After adding weapons for the main classes, I'm now adding class weapons and equipment for the cursed classes. The idea here is to give them an additional subclass equipment set. In total each cursed class gets 20 pieces specifically made for that class. Below are some examples.

Prisoner (Dancer)


Maid (Miko)


Changelog:

Equipment:

  • Prisoner:
    • Main captivity set (6): buffed to all give REC,-10
    • Collar of captivity: adds submission desire and masochism crest
    • Dancer set (6): adds a move that adds a turn, each part reduces the cooldown and the move slot amount
    • Bondage Mittens: Replaces kicks with punshes.
    • Prisoner Tattoo: New, permanent, forces prisoner
    • Rope Harness: Buffed to increase FOR
    • Micro Bikini: New, extra damage per empty equipment slot and taunt token chance, very low durability
    • Spiked Yoke: New, adds bleed to tackle.
    • Straitjacket Hood: Buffed, now buffs tackle.
  • Maid:
    • Collar of diligence: New, Magic recoil, but buffs damage per maid efficiency.
    • Dustergun: New, alters damaging moves to shotgun like variants.
    • Maid Conditioner: New, adds servitude crest, boosted by servitude crest.
    • Duster Gag: Buffed, improves featherduster.
    • Maid Heels: Buffed, only hobbles on low maid efficiency, adds speed otherwise.
    • Miko set (6): New, all alter maid moves, more defensive and anti-human.
  • Bunny:
    • Main bunny set (6): Add speed while growing desires. Bunnysuit now grants damage per speed.
    • Metal Boots: New, adds bleed to the bunny kicks.
    • Carrot Underwear: New, grants carrots and reduces libido.
    • Carrot Gag: New, grants carrots but prevents provision usage.
    • Fluffy bunny set (6): New, reduces recoil at the cost of damage.
    • Lovehammer: New, adds damage and recoil as lust increases.
    • Poisoned Plate: New, replaces the heals with poison moves.
    • Waitress Table: New, removes the hammer moves but buffs healing moves.
    • Full Waitress Table: New, disables the wearer but allows allies to heal with a swift "take drink" move.

Other:

  • UI visual improvements.
  • More scripts for modders.
  • Party will now wipe if all remaining adventurers are either grappled or are fully disabled.
  • Horses now have some extra moves to account for their stances.

Bugfixes:

  • Bunny can no longer spank herself.
  • The goals for the beads and bunny crown weren't working.
  • Beads had the incorrect cutin.
  • Equipment that hid slots would interact weirdly with equipment that hid layers. 
  •  Godette didn't have hair in her desires panel. 
  •  You could lock yourself in a specific transition in boss dungeon 1. 
  • You could teleport into the middle of curios. 
  •  After removing an equipment that added allowed moves you could keep those moves. 
  • Removed context panels in several text boxes. 
  • Fullscreen in the settings would count maximized as fullscreen. 
  • Prevent tokens wouldn't always work. 
  •  Boss dungeons were counted as easy for PDGs Evolving items wouldn't always work correctly. 
  •  Rank goals wouldn't always work correctly at the start of a dungeon.
  • Riding crop didn't work.

If you want early access to all this new equipment, support me here:

PATREON | SUBSCRIBESTAR

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Comments

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Oooooo... Harem Dancer Prisoner? Miko Maid?
I like these outfits... if this game wasn't a 10 already, it sure is now in my book.

I'm kinda a fan of the old UI. Will there be a setting that lets us toggle the boxes on/off?

(+2)

when it comes to reorganizing your party whilst in dungeon would a grab and drag be possible instead of the arrows because pressing an arrow up to  3 times especially when it moves position every time you press it is a minor annoyance. if this makes sense

(+1)(-1)

eh, i think their time would be better spent elsewhere