Progress Report: More Machines


More Machines:

The machines are different from most other enemies in the fact that each of them has a unique puppet. So while I could give an Alraune a gun and a fancy hat, and call her a different enemy, that isn't the case here. The second best thing was just upgrading the existing machines. I gave them some armor, pink gears and upgraded stats... et voila, new enemies.

This also helps in smoothening the difficulty curve. Machines were a bit easy on the harder difficulties, so the new versions are very welcome, especially seeing that - next to a bunch of extra encounters - there are elite encounters for the machines as well now.

Even more Machines:

Of course just updating the existing machines is a bit boring, so I added a couple new ones, where each of them has a grapple move. I'll illustrate them below:


See it in movement on Twitter: https://x.com/i/status/1793279149236187268


See it in movement on Twitter: https://x.com/i/status/1792207331759100298

Yet more Machines:

That's not going to be all though. These machines are based on a schematic provided by Кай in the Discord. Some are still missing and will be added soon. These machines all require their own puppet, so making them takes a while (and I still had quite a backlog of bugs to go through).

Next:

As you can see in the schematic above, not all machines are in yet, meaning some encounters are also not yet in. Next week will contain the next batch of machine enemies. The week after will be a public release, containing these machines, the alraunes and the seedbed dungeon, while the mechanic dungeon will be out for supporters at that point.

Changelog:

Major:

  • 8 mk2 versions of the known machines (and technician).
  • New machine enemies: Love/Milk/Latex Tank, Punishment Pole, Punishment Chair and Chair mk2
  • About 20 new encounters with these enemies, including some elite ones.

Minor:

  • There's a new console command combat_speed, it changes the speed of combat and is currently experimental.
  • Evolving items and permanent items can now become unlimited and are handled for the item catalog, thanks Haraberu!
  • Some evolving items (like bunny beads) now devolve to their base form when unequipped, thanks Haraberu!
  • Some tooltips now have subtooltips that explain tokens, thanks Haraberu!
  • Not all enemies have to be killed as often to count for the bestiary.
  • Clarified the take heal damage and deal heal damage goals.
  • Nerfed the fire spells of the mage.
  • Thief's veil and mark of change are now more rare.
  • EnemyInfo now shows the backup move of an enemy, including explanation.
  • There's now an overview of all crests and their effects.
  • New preset, Kaldea.
  • Updated Thai translation, thanks TranslatorGuys!
  • Trapless and masculine censors are now split apart, thanks Princessity!

Balance:

  • Adding a token when you're at your limit now replaces the oldest token instead of not doing anything.
  • Double and Triple vines now have two and three turns.
  • Big Alraune's cleave is no longer more powerful than her single attack.
  • The Plugger machine now moves forwards instead of backwards.
  • Slime's point blank shot can only target rank 1.
  • Latex cocoons also allow waiting now like their non-latex counterparts.

Bugfixes:

  • The text for crests overflowed the overviewpanel for it.
  • The ponygirl armbinder was the only starting weapon that started cursed, causing some issues.
  • Plastic slime was missing an attack sound.
  • Block was shown when phyblock or magblock blocked a magic resp. physical attack.
  • Very rarely the game could crash when you were hovering a tutorial before moving to the end screen.
  • Changes to traits from action effects were named tokens in the description.
  • Destiny reward for boss3/4 was incorrect, also fixed some bosstexts.
  • The provision roster allowed assigning lended out adventurers.
  • Equip groups weren't shown correctly for boss dungeons.
  • Fixed issues with equipping multiple incompatible items.
  • Fixed Cleric Alraune bolt casting animation.
  • Gobbo Riders had no valid moves on rank 2.
  • Young Nipple Parasite would remove boob size on trigger, preventing some of its moves.
  •  A combat in the seedbed boss dungeon was incorrectly tagged with acid pools.
  •  Backup moves now also ensure they have a target, or take the first available player.
  • Expressions during move visuals during combat didn't check for hidden_layers correctly.
  • Moves that require specific token types on the enemy now also allow forced tokens.
  • Heel parasites and corset parasites now also count for heel and corset training.
  • Visual fix with Godette's gloves.
  • Visual fix with straitjacket floaters.
  • Crests now show growth modifier relative to 100% instead of to 0%.
  • Goals are no longer rerolled when switching to and from a hidden class.
  • Goblin Mage riposte now does damage to prevent infinite riposte combat.
  • Favoriting girls in the equipmentpanel didn't work.
  • Missing textures for big boobs in the alraune and spider incubation cutins.
  • Stray pixel in the surgery NPC.
  • If a move that targets allies, only hit the caster, it wouldn't show its particle effects (e.g. cast bless on self).
  • Parsing improvement of Main Desire in curios.
  • Cleric Alraunes would heal player party members.
  • Faltering expression was broken.
  • Moo party would give milk tokens to non-cows if they came in as reinforcements.
  • Inventory summary didn't always update.
  • Transformed girls didn't get latexified hair.
  • Fixed some missing parts of the Parasites censor.
  • Visuals fix for the corset when pregnant.
  • Potential crash when checking parasite condition on enemy.
  • Cocoons didn't show latex puddles under them.
  • Incorrect floater for golden bracers.
  • Could combine heel parasites with boots by using the nursery.
  • Latex mold's subsume wouldn't copy girls' breast size.
  • Random Dungeon Quest was broken.
  • Typo fixes.

If you want early access to these changes (and a debug console), support me here:

PATREON | SUBSCRIBESTAR

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