Progress Report: Humans


Human Enemies

Since the beginning, Ero Dungeons has had some human enemies. These showcase some of the cursed classes you will eventually encounter, and some equipment setups for them. Up till now, this was limited to the 5 original cursed classes and they were placed in Ratkin encounter types. Now however, I've added a bunch more. Not only is there now the bunny class, but also elite variants of the originals, and some new ones. Humans are now also their own encounter type, and have elite+ encounters. Below there's a list of the new human enemies. As always, hairs, boobs, colors, and sizes are fully random as is the case with your adventurers. And yes, the new enemies can be rescued with the portable wooden horse.

Two of them have a grapple attack (there is finally human-on-human intercourse in this NSFW game, how shocking). The dick can of course be censored out in the content settings.

Other Stuff (Android Mods and Optimizations)

Long term contributor Haraberu outdid himself by not only adding Android mod support, but adding some much needed optimizations for large guilds. Playericons are now cached and only built once when needed. This should make guild management for larger guilds a lot smoother, at the cost of dealing with temporary icons for the fractions of a second it takes to load the icons.

Both are still experimental, so be sure to report any bugs related to it.

Changelog

Major:

  • 12 new human enemies and a whole bunch of new human adventurers.
  • Mods should work on Android now, thanks Haraberu.
  • Major guild optimization, thanks Haraberu.

Minor:

  • Added virtual sets, to simplify looking for equipment in the guild, thanks Demopans!
  • Greatbow now disabled the Suppressing Fire move.
  • You can now extract your savefiles though the bug reporter, allowing you to transfer saves from Web to Desktop, thanks Haraberu!
  • Curio textures (Textures/Tiles/Curios/*.png) are now moddable, thanks Haraberu!
  • New Luvie preset + changes to Yu, Vian, Limo, Loral, and Erma presets.
  • Summoned enemies now also get their combat start effects.

Bugfixes:

  • The rescue panel wouldn't open if all girls that needed rescueing were the target of quests.
  • You could no longer remove items from the guild in some cases.
  • Fixed incorrect connections in the Mechanic boss dungeon.
  • Stat drains from moves were completely broken (e.g. thirsting teeth).
  •  When destroying a girl's giant's ring, she would start floating.
  • Sudden penetration (and similar moves) only worked with Block, not Block+.
  • The visuals for cut-ins were incorrect when guarding. 
  • The mecha milker can no longer riposte.
  • Oral Parasite gear now has the same slots as Oral Parasite. 
  • he inventory summary gold now also contains the cash from captured adventurers.
  • Tile fixes on the overworld screen.
  • Posture collar prevented wearer from using moves on self in first rank.
  • You could overwrite your first save slot when saving where you weren't supposed to.
  • Void ring wasn't voiding blinks.
  • Missing rubberpuppy collar in icons.
  •   INT gain from the hypnoball didn't show the correct curio line.
  • Repaired outfits didn't reset the forced tokens.
  • Formatting error for the milk gain quest bonus.
  • Nipples showed through latex outfits.
  • Fixed alraune vine equipment when kneeling.
  • Fixed latex cocoon belly when pregnant.
  •  Tooltips with extra hints were too long.
  • Bestiary progress bars were incorrectly calibrated.

If you want early access to these changes (and a debug console), support me here:

PATREON | SUBSCRIBESTAR

Comments

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(+3)

how exactly do you rescue a captured human? I was under the impression that it was a mechanic but never knew how to do it so I thought it was not one.

(+4)

Buy the portable wooden horse provision and throw it at human enemies. The weaker the enemy, the higher the chance it will rescue her.

Yeah, "rescue"...sure.

kekeke

that I understood, but I was wondering if you could potentially add them to your roster because I was under the impression that they were sold similarly to the cocooned maids and that was the extent of it. Is "rescuing" just how the mechanic is referred to?