Public Release 2.99: Android, Orcs, Quests, and More
A new month, a new monthly public update. This time with the ruins dungeon (orcs, goblins, ponygirls), a morale rework, and a questing system.
Warning!
The public Windows version is censored, an uncensor patch will be added next week. This is due to me wanting to test the censorship and the eventual uncensor patch. This is necessary since I want to release on Steam which blocks 18+ content in certain countries, so you need to use the workaround of an uncensor patch. Please let me know if you can, despite the censors, still access any nudity in the game, it would help me tremendously.
You should also have a look at the Beta Roadmap to see how things will progress from here: https://madodev.itch.io/lewdest-dungeon/devlog/688180/beta-roadmap
Ruins Dungeon
The final dungeon type is now in the game:
This contains enemies of the goblin
and orc variety:
And also has the ponygirl cursed class:
Map Rework
Instead of missions appearing random on the map, now completing missions uncovers more of the map. The type and difficulty of the dungeon depends (with still some randomness) on the location of the map. Boss locations also appear on this map.
Android Support
You can now play the game on Android (provided you have 6-8GB RAM). It also has some UI changes to make it actually playable.
Quests
There are now dynamic quests which grant a new favor resource and main quests that guide you through the game.
Read more in the dedicated devlogs:
- Dynamic Quests: https://madodev.itch.io/lewdest-dungeon/devlog/682023/progress-report-customizat...
- Main Quests: https://madodev.itch.io/lewdest-dungeon/devlog/685907/progress-report-main-quest...
Customizations
You can now remove unwanted content from the game (such as the new orcs):
Once you complete some quests you also get the chance to change your new runs, making them more convenient, more challenging, or just different:
Read more in the dedicated devlogs:
- Removing Content: https://madodev.itch.io/lewdest-dungeon/devlog/682023/progress-report-customizat...
- Game Rules: https://madodev.itch.io/lewdest-dungeon/devlog/685907/progress-report-main-quest...
Custom Boss Dungeon 1 (Patreon/Subscribestar only for now)
These custom dungeons have multiple levels, fully custom rooms, and custom encounters. At the end there's a boss to kill, though you have multiple ways to get there. Some better than others:
There's two "bosses". The real boss isn't that hard, since it's the first boss. So there's a second optional boss encounter which should provide a challenger. I'm not going to spoil the bosses here.
If you want to get spoiled, you can watch part of the real boss fight on Xitter: https://twitter.com/i/status/1762132156715782609
And me getting obliterated by the second boss as well: https://twitter.com/i/status/1762149406327943378 (I was playing poorly on purpose, and got RNG screwed, I swear)
There's also a third custom combat centered around drunk tokens.
If you want early access to this boss dungeon (and maybe a debug console for cheating), support me here: PATREON | SUBSCRIBESTAR
Changelogs:
Changelog Alpha 2.99:
Major:
- Android Support
- New Ruins Dungeon:
- Orc and Goblin enemies
- The ponygirl cursed class
- Map Rework
- Facial expressions
- Bestiary, Item Catalog, Curio Catalog, Class List
- Dynamic Quests that grant Favor
- Main Quests to guide you through the game
- Morale Rework
- Customization Options
Minor:
- Added jobs for ponygirl, pet, prisoner classes.
- Pets can now wear all types of underwear.
- Classes now have repeatable upgrades to spent your points on once elite.
- A large amount of preset characters (with unique quirks) from Technician Patreon backers.
- More scripts for modding, thanks Jewel, AFKgjiAE and Meoaim.
- Added Farmthis' Rubberpuppy mod to the basegame.
- Encounters can now trigger reinforcements, thanks Haraberu!
- Items can now have a different z_layer than their animation layer by suffixing them with #LAYER
- Gear can now change based on hidden goals, expanding the current system. Thanks Fenec250!
- Changed the Victory sound away from the default RPGM one.
- Changed the "forest" tiles to something that looks like a forest.
- Your adventurers will bark remarks in the overworld/dungeon/guild.
- You can
capturerescue human enemies with a portable iron horse andsell themget rewarded for rescuing them. Thanks Haraberu! - Dungeon effects have been removed completely.
- Goals have been refactored internally. This means that the progression of some PDGs is now more linear.
- Rescued adventurers will always join and follow the party, even if you already have 4 girls. They will join as reinforcements.
QoL:
- Loading speeds of everything has increased at least by a factor of 2, but up to 10 times for very very large guilds.
- More console commands.
- Rooms are only marked as clear when all actors inside have been cleared.
- Added some more tutorialization with red exclamation marks.
- The Embark button leads you home when the party is empty, thanks Fenec250.
- The name of the mage's skills Mental Barrier and Prescience have been changed since Mental Barrier gave Prescience tokens.
- The dice roll chances are now shown in the stagecoach panel.
- The party of the last dungeon now gets autosaved, thanks Haraberu!
- The classlevel goals now show how many upgrade points you need to reach, thanks Haraberu!
- Dungeon tooltips now also include the equip group.
- Desire tooltips now also include the expected desire increase.
- Colorblind mode that changes the color of the HP bars in combat.
- You can now see the amount of cursed items in the submission desire tooltip.
- Hit chance is now added to the move UI. Thanks Haraberu!
Balance:
- Removed the 5d5-2 stagecoach tier, as it was situationally worse than the previous one.
- CON was applied before any addition to HP, all other multiplicative effects after. It now applies after for consistency.
- Morale Rework Changes:
- Morale Drain effects have been changed to Morale Cost Modifier effects.
- Room Healing effects have been changed to Morale Healing Cost Modifier effects.
- The above effects can reduce morale costs by at most 80%.
- Changes about Building Effects:
- Some upgrades cost favor.
- Some guild upgrades, such as the roster size one, are infinitely repeatable now.
- Removed all discounting upgrades, except for the hospital.
- Removed Hospital success rate.
- You can now upgrade carry capacity in the farmstead.
- Split up maid jobs from starting morale, and added a repeatable for the latter.
- Added upgrade (costing favor) to make mental ward, extraction, and training field instantaneous
- Time job goals will just require a change if the job is made instantaneous
- Uncursing and saving at the church now costs favor.
- Traits, personalities, and crests have been streamlined:
- Traits are the only things affecting personalities.
- Personalities only affect quirks, curios and a crest growth modifier.
- Crests only grow through either the "advance crest" enemy move or mantras.
- Mantras no longer affect personalities, but instead grow one crest and reduce all others.
- Two crests have been added, so each personality now has a crest.
- You can reroll traits in the Church.
- Traits are the only things affecting personalities.
- Skip day now costs one favor.
- Quirk removal now has a fixed cost (as if removing on 50%).
- Mantra removal cost no longer depends on suggestibility.
Bugfixes:
- All bugs reported since the 2.9 public release have been fixed. As much as I like long changelogs, I won't include all of them.
Changelog Beta 1.0 (Patreon/Subscribestar only for now):
Major:
- First custom boss dungeon, see full details above.
Minor:
- Custom maps (such as the tutorial) now have correct minimaps.
- All dungeons layouts are now 3D under the hood, this currently is only used for custom dungeons.
- Loral, Coriander, and Yikai preset.
- You now get a warning if you try to enter a rescue dungeon without rescuing the target, thanks Haraberu!
- Dungeons are counted as successful if the exit room was visited. You can then retreat from anywhere out of combat. Thanks Haraberu!
- Presets are now always marked as special.
- Salve now also cures bleed.
- More scripts for modders, thanks AFKgjiAE and PeteTimesSix!
- Lust gain no longer increases satisfaction slightly.
- Lust loss no longer increases satisfaction.
Bugfixes:
- Ranks didn't get updated after grapples.
- Making cursed classes swappable through quests also made them recruitable.
- Quest dungeon markers didn't get disabled correctly.
- Bunch of censorship fixes (also included in v2.99).
- Parasite quests were parsed incorrectly.
- Bunny cuffs showed above weaponry.
- Typos.
- Curse quests would destroy equipment.
- Morale effects weren't refreshed when morale changed.
- You can no longer select different starting adventurer rules at the same time in custom rules.
If you want early access to these changes (and maybe a debug console for cheating), support me here:
Files
Ero Dungeons [Old Version]
Darkest Dungeon but Lewd
More posts
- Ero Dungeons has Released!49 days ago
- Progress Report: Breaking Mods and Updating ScriptsAug 08, 2024
- Technical Devlog: Evolution of ScriptingAug 03, 2024
- Progress Report: Gargoyles, Lamias, and a VineAug 01, 2024
- Progress Report: Obligatory Beach EpisodeJul 26, 2024
- Progress Report: ArachnidsJul 18, 2024
- Progress Report: A Livelier Guild and More RatkinJul 12, 2024
- Public Release: Beta 1.3: Mechanic, Dreamer, and HumansJul 05, 2024
- Progress Report: The Dreaming AdventurerJun 27, 2024
- Progress Report: Dreamer Boss DungeonJun 21, 2024
Comments
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More issues:
Thanks for the reports :)
Decided to try this out after seeing it again, and it does not disappoint.
That said, one balance decision threw me off, and I had to comment.
Class changing cost. It took me a long time to try, because I found it rather difficult to uncurse the items forcing the characters into their curse-classes. It makes sense to prevent class changing while cursed, and charging resources to change into a new class, but IMHO characters should be able to switch back to classes they have been before for free. Or at least cheaper.
I played for 6 hours straight on my 3GB ram tablet, and never encountered any crash.
I could try going for 9 hours straight (next weekend tho, i don't have that kind of time rn) but i don't see the point, i don't think it will crash.
3GB seems to be the bare minimum to run this game.
Good game, I feel like I need to say that so the following nitpicks don't come of as negative:
Regarding censorship:
Other bugs:
Neat game, find it abit rough in areas but overall a game that interests me.
Though do have some suggestions:
There is a way to review the girls before recruiting them in Android, although it's a bit hidden.
While on the camp/base, you need to press the "4 dots/4 lines" button on the bottom of the screen (sorry i have no idea how to call this button), then you press the "looking glass" button on the top of the screen, then you enable the "Recruits" checkbox.
Now you press any of the recruits and you can view their information by pressing the "shield with a star" button.
Note: From this hidden menu you can also change the jobs/locations of the girls very easily.
Btw i agree with you, there needs to be a less convoluted way to review the girls.
ah ok thanks
So wait, with the new map, we only get a certain amount of quests per campaign? No potential grinding for resources? Not a fan of that.
There are a bunch of unlimited missions, so you can always grind infinitely.
Oh great! Thanks for clearing up my misconceptions!
OOOOOOOOOOOOOO
I like how this is turning out! I can't wait to try it :D
Huh, if I recall in previous versions you could find horsegirl items from loot before, and now it has a cursed class. interesting. does that mean that the bunnygirl set will also become a cursed class eventually?
Well, I'm going to report my experience with the android port (i was playing on a 3gb ram tablet).
I was planning on playing until it crashed but it never did on the 3 hours that i was playing.
The game runs slow (obviously) but is tolerable. I wish there was a way to reduce the quality of the graphics /effects but it runs at a"good enough" speed.
I wish the context menus (the explanations that appear by right-clicking, i think) would appear by long pressing (it would speed up the flow of the game considerably).
You can inspect allies by double or triple pressing on them (sometimes it's double, sometimes it's triple, it's very inconsistent) but you need to have a skill that would not affect your allies o you will end up using the skill on the first press.
There doesn't seem to be a way of inspecting enemies, but maybe by double/triple pressing while having a healing skill selected it could be done (needs testing).
Note: I will try to play for 6 hours straight on the weekend, looking for a possible "low ram/memory crash".
I am extremely surprised that your game even runs. It crashes quite often on my 2gb ram phone, so I guess 3gb may be the cutoff.
Anyway, I'll see what I can do to make the other stuff more smooth.
Another android question 😅
How do you inspect enemies in the middle of a combat? Like to see the hp numbers and buffs
Can you use mods on the android port? I noticed the menu is still there, but i have no idea which folder is the game expecting the mods to be in.
It probably needs root access tho.
Yeah, mods won't work. I'll remove that button.